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Shipping Your First Game: A Realistic Guide for Solo Devs and Students

Posted by Gemma Ellison
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September 30, 2025

Launching your first game as a solo developer or student is daunting, but achievable. The key is relentless focus on a minimal viable product and strategic execution.

Start small, genuinely small. Your first game should be something you can complete in weeks, not months or years. Resist the urge to add every cool feature you can imagine; scope creep is the number one killer of indie projects.

Prototype core mechanics quickly to test their fun factor. Do not spend weeks polishing a game loop that might not even be enjoyable. Fail fast, learn, and iterate.

Leverage existing assets and tools whenever possible to save time. Building everything from scratch is a noble but often inefficient endeavor for your first project. Wayline’s Strafekit offers a wide range of royalty-free assets that can accelerate your development.

Documentation is crucial, even for solo projects. A clear Game Design Document (GDD) helps maintain focus and prevent feature bloat. Consider using tools like Blueprint to streamline your GDD creation process.

Do not chase perfection; aim for completion. Many aspiring developers get stuck in an endless cycle of polishing before release. A shipped game, even with minor imperfections, is infinitely more valuable than a perfect, unfinished one.

Engage with communities early, but do not let feedback derail your core vision. Show progress, gather opinions, but maintain a strong sense of direction for your project. Platforms like Reddit or Discord can be great for early feedback.

Marketing starts long before launch. Build a presence, share your journey, and create a wishlist page. Your unique Devpage can serve as a central hub for all your projects, showcasing your work to potential players and collaborators.

Understand your target audience from the very beginning. Who is this game for? What do they enjoy? This understanding informs every design decision and marketing effort.

Playtesting is non-negotiable. Even friends and family can provide valuable insights into usability and fun. Do not assume your players will understand mechanics intuitively just because you do.

Prepare for the post-launch phase. Be ready to fix bugs, respond to feedback, and possibly push updates. Launch is just the beginning, not the end, of your game’s journey.

Financial planning, even for free games, is important. If you plan to sell, research pricing strategies and understand platform fees. Tools like Forecast can help estimate potential revenue.

Celebrate your small victories. Game development is a marathon, not a sprint, and maintaining motivation is key. Acknowledge your progress and learn from every step.

Finally, treat your first game as a learning experience. It is unlikely to be a breakout hit, and that is perfectly fine. The lessons learned are invaluable for your future projects.