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The Solo Dev's Blueprint: Finish Your First Game, Don't Just Dream It

Posted by Gemma Ellison
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August 21, 2025

The Solo Dev’s Blueprint: Finish Your First Game, Don’t Just Dream It

Many aspiring solo game developers get stuck in an endless loop of grand ideas and unfinished projects. The biggest hurdle isn’t a lack of talent, but a misunderstanding of scope and process. Your first game doesn’t need to be a masterpiece; it needs to be finished.

Start by defining a truly minimal viable product. This means identifying the absolute core mechanic and the simplest art style required to convey it. Resist the urge to add extra features or polish early on.

Think about games like ‘Flappy Bird’ or ‘Vampire Survivors’ at their initial release. They focused on one strong mechanic and iterated from there. This approach allows for rapid development and early feedback.

Scope creep is the silent killer of indie projects. Every additional feature, every new art asset, pushes your completion date further away. Learn to say ‘no’ to your own brilliant ideas, at least for version 1.0.

Before you write a single line of code, document your core idea. A concise Game Design Document (GDD) helps you stay focused. It’s not about writing a novel; it’s about outlining your mechanics, art style, and target audience.

Tools like Blueprint can simplify this process, helping you structure your thoughts quickly. A clear GDD acts as your compass, guiding every development decision and preventing detours.

When it comes to assets, don’t reinvent the wheel. For your first project, prioritize functionality over unique aesthetics. Placeholder art is perfectly acceptable for initial development.

Leverage asset stores and free resources. Wayline’s Strafekit offers a variety of ready-to-use assets, saving you countless hours. Focus your energy on core gameplay, not on drawing every pixel.

Audio often gets neglected by solo developers, but it’s crucial for immersion. Don’t spend weeks trying to compose a symphony. Simple, effective sound effects and background music are enough.

Consider using AI-powered tools for quick audio generation. Symphony can create custom, royalty-free music tailored to your game’s mood, saving you time and money.

Development is an iterative process. Build small, test often, and refine. Don’t wait until the entire game is ‘done’ to get feedback. Share early prototypes with friends or online communities.

Embrace failure as a learning opportunity. Your first game might not be a commercial success, and that’s okay. The goal is to learn the entire development pipeline, from idea to release.

Marketing starts early, even for your first small game. Build a simple devlog or social media presence from the beginning. Share your progress, even if it’s just a few screenshots or a short GIF.

Platforms like Wayline’s Devpage allow you to consolidate all your project links and updates in one place. Consistent sharing builds anticipation and a small audience.

Finally, set realistic deadlines and stick to them. Break down your project into small, manageable tasks. Celebrate small victories to maintain momentum.

Completing a game, no matter how small, provides invaluable experience and a tangible portfolio piece. This achievement builds confidence and provides a foundation for more ambitious projects.

Your journey as a solo developer begins with one finished game. Make that game small, make it focused, and most importantly, make sure you complete it.