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Stop Dreaming, Start Building: A Solo Dev's Guide to Shipping Games

Posted by Gemma Ellison
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August 25, 2025

Stop Dreaming, Start Building: A Solo Dev’s Guide to Shipping Games

Many aspiring solo game developers get stuck in a loop of endless ideation. They chase the ‘perfect’ idea, only to find themselves with a dozen half-baked concepts and no progress. The truth is, the perfect idea is the one you actually finish.

The Idea Trap: Scope Creep is Your Enemy

Your first instinct might be to create an expansive, genre-bending masterpiece. This is a common pitfall. As a solo developer, your most precious resource is time, and an overly ambitious scope will inevitably lead to burnout and an unfinished project.

Instead, embrace constraint. Start with a small, core mechanic that you can build and test quickly. Think of games like Flappy Bird or Vampire Survivors; their initial appeal was in their focused, addictive core loops, not sprawling narratives or complex systems.

Document Your Vision, Stay Agile

Even for a solo project, having a clear plan is essential. A Game Design Document (GDD) doesn’t need to be a corporate tome, but a concise reference for your core mechanics, art style, and target audience. It helps you stay focused and prevents feature creep.

Tools like Blueprint can simplify this process, allowing you to quickly outline your game’s essentials without getting bogged down in excessive documentation. Remember, this document is a living guide, not a rigid contract; be prepared to adapt as you develop.

Prioritize the Minimum Viable Product (MVP)

What is the absolute bare minimum required for your game to be playable and enjoyable? Focus solely on building that first. This means cutting features that aren’t critical to the core experience. Your MVP should demonstrate the fun factor.

Resist the urge to polish every detail of your UI or add every animation before the core gameplay is solid. Get the game working, then iterate. Early feedback on a functional, albeit rough, game is far more valuable than perfect visuals on an unplayable one.

Asset Management: Don’t Reinvent the Wheel

As a solo developer, you wear many hats: programmer, artist, sound designer. Trying to create every asset from scratch is a fast track to exhaustion. Leverage existing resources whenever possible.

Asset stores like Strafekit offer high-quality, royalty-free assets that can significantly speed up your development. Don’t view this as 'cheating’; view it as smart resource management that frees you to focus on unique gameplay elements.

The Grind: Consistency Over Intensity

Game development is a marathon, not a sprint. Long, infrequent coding marathons are less effective than consistent, shorter work sessions. Establish a regular schedule, even if it’s just an hour a day.

Use tools like Journal to track your progress and reflect on your daily efforts. This builds momentum and helps you identify patterns in your productivity. Small, consistent steps accumulate into significant progress over time.

Get Feedback Early and Often

Isolation is another common pitfall for solo developers. You might be afraid to show an unfinished game, but waiting for perfection is a mistake. Early feedback from trusted peers or small playtest groups is invaluable for identifying flaws and validating your design choices.

Don’t just ask, ‘Is it fun?’ Ask specific questions about mechanics, clarity, and frustration points. Be open to criticism; it’s a gift that helps you improve your game.

Marketing Starts Day One

Thinking about marketing only when your game is finished is a critical error. Start building an audience from the moment you have something playable, even if it’s just a GIF of a new mechanic.

Share your progress on social media, developer forums, and platforms where your target audience hangs out. A Devpage can serve as your central hub to showcase all your projects, completed or in progress, building a portfolio and a following over time. Visibility is key to a successful launch.

Launch and Learn: It’s Not the End

Launching your game is a huge accomplishment, but it’s not the end of the journey. Be prepared to gather feedback, fix bugs, and potentially release updates. Analyze your game’s performance and learn from the experience, regardless of its commercial success.

Every shipped game, big or small, is a valuable lesson. It provides real-world data and experience that no amount of theoretical planning can replace. Embrace the iterative nature of development and the continuous learning process.

Ship It, Then Repeat

Your first game doesn’t have to be a multi-million dollar hit. Its primary purpose is to teach you how to finish a game. The experience of taking a project from concept to completion is the most valuable education you’ll receive.

Focus on shipping. Once you’ve done that, you’ll have the confidence and knowledge to tackle your next project, armed with lessons learned and a tangible achievement under your belt. Stop dreaming and start building; the only way to get good at shipping games is to ship them.