Get Your Personalized Game Dev Plan Tailored tips, tools, and next steps - just for you.

Solo Dev Survival Guide: Finish Your First Game

Posted by Gemma Ellison
./
August 18, 2025

Scope Your Game Like It’s Your Last

Many solo developers and students start with grand visions. They imagine sprawling RPGs or complex online multiplayer experiences. This ambition is a common pitfall that leads to unfinished projects.

Your first few games, especially as a solo developer, should be small. Think of games that can be completed in a few weeks, not months or years. This approach builds momentum and provides valuable learning experiences.

Focus on a single, core gameplay mechanic. Can you make that one mechanic fun and polished? If so, you have a game.

Don’t add features just because other games have them. Every additional feature increases development time exponentially. Be ruthless in cutting scope.

Prototype, Don’t Polish, Early On

Resist the urge to perfect graphics or sound in the early stages. Your primary goal is to validate your core idea.

Use placeholder assets, simple shapes, and basic sounds. Get a playable version as quickly as possible. This allows you to test the fun factor without wasting time on assets for a game that might not work.

If the core gameplay isn’t fun with placeholders, it won’t be fun with polished art either. Iterate on the mechanics first.

Embrace Asset Stores and Tools

You don’t need to create every asset from scratch. Solo developers have limited time and resources. Asset stores are invaluable.

Utilize pre-made 2D sprites, 3D models, and sound effects. This allows you to focus your energy on unique gameplay elements.

Wayline’s Strafekit offers a wide range of royalty-free assets. Leverage these resources to accelerate your development.

Similarly, use development tools that streamline your workflow. Don’t reinvent the wheel for common tasks.

For example, planning your game’s scope and design can be daunting. Tools like Blueprint help you structure your Game Design Document efficiently, preventing feature creep before it starts.

Get Feedback Early and Often

Develop in the open if possible. Share your prototypes with friends, family, or online communities. Early feedback is crucial.

People will notice issues you’ve become blind to. They will point out confusing mechanics or frustrating elements.

Don’t wait until your game is