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Solo Dev Survival Guide: Avoiding the Indie Game Development Traps

Posted by Gemma Ellison
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September 28, 2025

Starting an indie game project alone or as a student is exciting, but it’s also fraught with common pitfalls that can derail your dreams. Understanding these traps beforehand is crucial for success.

One of the biggest mistakes is overscoping your project from the outset. Many solo developers envision a sprawling RPG or an ambitious open-world adventure, only to get bogged down in endless development cycles.

Instead, begin with a small, manageable core idea that can be completed within a realistic timeframe, perhaps a few months. Focus on a single unique mechanic or a very contained narrative.

Another trap is neglecting proper planning. Jumping straight into coding without a clear direction often leads to wasted effort and significant rework down the line.

Invest time in a concise Game Design Document (GDD) to outline your core mechanics, art style, and target audience. Tools like Blueprint can simplify this process, helping you organize your thoughts and define your game’s vision efficiently.

Many solo developers also fall into the trap of trying to do everything themselves, from programming to art, music, and marketing. While admirable, this approach often leads to burnout and compromises in quality across all aspects.

Leverage existing assets whenever possible to save time and maintain quality. Asset libraries, like those found in Strafekit, offer high-quality 2D assets, 3D models, and audio that can elevate your game without requiring you to be an expert in every discipline.

Another common mistake is endless polishing before the core game is fun. Developers often spend too much time perfecting early features while the fundamental gameplay loop remains unproven.

Prioritize getting a playable prototype with your core mechanics in place as quickly as possible. This allows you to test your game’s fun factor and gather early feedback.

Ignoring playtesting is a critical error. Your perspective as the developer is inherently biased, and external feedback is invaluable for identifying flaws and areas for improvement.

Even with a small project, recruit friends, family, or online communities for playtesting sessions. Observe how they interact with your game and listen to their honest opinions.

Marketing and community building are often overlooked until the last minute. Many solo developers assume their game will sell itself based on its quality alone.

Start building an audience early by sharing your development progress on social media, forums, and developer communities. A Devpage can help you consolidate your progress and showcase your work in one place.

Another pitfall is aiming for perfection over completion. This often results in projects that are never released because the developer constantly finds new things to ‘fix’ or 'add’.

Set clear milestones and a realistic release date, then stick to them. It’s better to release a solid, complete game and iterate with updates than to have an eternally unfinished ‘perfect’ project.

Financial planning is also frequently neglected. Students and solo developers often underestimate the costs associated with development, even for ‘free’ tools and assets.

Consider potential expenses like software licenses, asset purchases, or even marketing efforts. Tools like Forecast can help estimate potential revenue, aiding in more informed financial decisions.

Finally, remember that inspiration can come from anywhere, and seeing what others have accomplished can be incredibly motivating. Explore projects made by fellow developers on pages like Made with Wayline to spark new ideas and learn from their journeys.

By being aware of these common traps and proactively planning to avoid them, solo developers and students can significantly increase their chances of bringing their game ideas to life successfully.