The Solo Dev's Survival Guide: Ship Your Game, Don't Just Dream It
The Solo Dev’s Survival Guide: Ship Your Game, Don’t Just Dream It
Building a game alone or as a student is a monumental task. Many start with grand visions but few actually ship a finished product. The graveyard of unfinished indie games is vast.
Your primary goal isn’t just to make a great game; it’s to finish a game. Shipping a smaller, polished experience is infinitely more valuable than an ambitious, incomplete one.
One of the biggest traps is over-scoping. You envision an open-world RPG with complex systems and hundreds of hours of content. This vision is a project killer for a solo developer.
Start small. Seriously, smaller than you think is reasonable. Focus on a single core mechanic and build an entire game around that.
Think about games like Flappy Bird or Vampire Survivors. Their initial appeal came from a very focused, addictive core loop, not sprawling narratives or massive worlds.
Another common pitfall is a lack of clear direction. You jump into development without a solid plan, leading to endless feature creep and wasted effort.
Before writing a single line of code or creating any art, define your game’s core concept, mechanics, and target audience. This doesn’t mean a 100-page document, but a clear, concise outline.
Tools like Blueprint can help you quickly outline your Game Design Document (GDD), ensuring you have a roadmap before you start building. A GDD, even a simple one, acts as your compass.
Avoid the trap of perfectionism. Your first version will not be perfect. It will have bugs, rough edges, and areas that need improvement. That’s okay.
The goal is to get a playable version in front of people as quickly as possible. This iterative approach allows you to gather feedback and refine your game based on actual player experience.
Delaying public exposure is another mistake. Many solo developers hide their projects until they feel they are ‘ready.’ This often means they never share them.
Start building a community early. Share your progress, even small updates, on social media or dedicated forums. This creates accountability and generates early interest.
Your unique Devpage is an excellent way to showcase all your projects, completed or in-progress. It’s a central hub for your work and helps potential players discover you.
Learn to say no to new features. Every new idea, no matter how good, adds development time and complexity. Stick to your core vision and resist the urge to add ‘just one more thing.’
Prioritize ruthlessly. What is absolutely essential for your game to be fun and functional? Focus on those elements first.
Embrace limitations. Working with constraints often fosters creativity. If you have limited art skills, use minimalist aesthetics or focus on strong gameplay.
Don’t neglect the business side. Even as a student, understanding basic marketing and how to present your game is crucial. How will people find your game?
Playtest constantly. Get friends, family, or fellow developers to play your game. Observe how they interact with it, and listen to their feedback without being defensive.
Remember, finishing a game is a skill in itself. It requires discipline, focus, and a willingness to make tough decisions about scope and features.
Your first shipped game might not be a commercial blockbuster, but it will be a monumental achievement. It proves you can take an idea from concept to completion.
This experience is invaluable. It teaches you more than any tutorial or course ever could, preparing you for your next, even more ambitious project.
So, choose a small idea, plan it out, build it iteratively, share your progress, and most importantly: ship it.