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Solo Game Dev: Finish Your Game, Don't Just Start It

Posted by Gemma Ellison
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August 22, 2025

Solo game development is a marathon, not a sprint. Many aspiring developers start with grand visions, only to be overwhelmed by the sheer scope of their ideas. The most critical mistake is overscoping, leading to unfinished projects and burnout.

Begin by defining your Minimum Viable Product (MVP). What is the absolute core gameplay loop? Focus on making that single loop fun and polished before adding any extra features.

Prioritize mechanics over content initially. A small game with solid mechanics is more enjoyable than a large, buggy one filled with uninspired assets.

Effective planning is non-negotiable for solo developers. Without a team to share the load, you are responsible for every aspect.

Use a Game Design Document (GDD) to keep your vision clear and your development on track. A well-structured GDD acts as your project’s North Star, preventing feature creep and maintaining focus. Wayline’s Blueprint tool can help you create professional, detailed GDDs quickly, transforming your ideas into an actionable plan.

Time management is another significant challenge. Break down large tasks into smaller, manageable chunks. This makes progress feel more tangible and less daunting.

Track your progress diligently. Simple checklists or Kanban boards can provide a clear overview of what needs to be done and what has been accomplished.

Art and audio can consume a disproportionate amount of time for solo developers. Resist the urge to create everything from scratch.

Leverage existing asset libraries. Royalty-free assets from platforms like Wayline’s Strafekit can save hundreds of hours, allowing you to focus on unique gameplay elements.

Prioritize placeholder art early in development. Get the mechanics working first, then upgrade visuals as needed. Don’t let perfect art hinder initial development.

Testing is often overlooked by solo developers, but it’s crucial for identifying bugs and refining gameplay. Don’t rely solely on your own testing.

Seek out external playtesters early and often. Even a small group of friends can provide invaluable feedback on gameplay, difficulty, and user experience.

Be open to constructive criticism. It’s easy to get defensive about your creation, but objective feedback is essential for improvement. Focus on the feedback, not the person giving it.

Marketing is not an afterthought; it’s an ongoing process. Many solo developers make the mistake of waiting until launch to start promoting their game.

Start building a community early. Share your progress on social media, forums, and developer communities. Show regular updates, even if they’re small.

Create a dedicated space to showcase your work. A professional online presence helps potential players and collaborators find you. Your unique Devpage allows you to display all your projects in one place, whether they’re on Steam, itch.io, or Google Play.

Develop a clear, concise elevator pitch for your game. You should be able to explain your game’s core concept and unique selling points in a few sentences.

Understand that setbacks are inevitable. Bugs will appear, features will take longer than expected, and motivation will wane. Resilience is key.

Don’t be afraid to pivot if something isn’t working. Sometimes, a core mechanic or design choice needs to be re-evaluated, even if it means discarding previous work.

Celebrate small victories. Finishing a feature, fixing a major bug, or getting positive playtest feedback can help maintain momentum and prevent burnout.

Ultimately, solo game development demands discipline, adaptability, and a realistic understanding of scope. Focus on creating a small, polished, and fun experience, and you’ll be far more likely to see your project through to completion.