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Solo Game Dev: Building Habits for Completion, Not Just Conception

Posted by Gemma Ellison
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September 19, 2025

Starting a game project solo is exciting, but finishing it is where most developers stumble. The journey from a brilliant idea to a released game is paved with incomplete projects. This isn’t due to a lack of talent, but often a lack of sustainable habits and realistic planning.

Your first goal isn’t to create a masterpiece, but to complete something, anything. Focus on a tiny, achievable core loop that can be polished and released.

Many solo developers get caught in the ideation phase, constantly generating new concepts without committing to one. This leads to a graveyard of unfinished prototypes.

Choose one idea, no matter how small, and stick with it for a defined period. Even if it’s not perfect, the act of seeing a project through is invaluable.

Scope creep is the silent killer of solo projects. Every new feature feels essential, but each addition pushes the finish line further away.

Define your minimum viable product (MVP) early and rigorously defend it. Resist the urge to add features until the MVP is complete and playable.

Game Design Documents (GDDs) might seem like overkill for a solo project, but they are crucial for maintaining focus. They act as your project’s North Star.

A concise GDD helps you document core mechanics, art style, and narrative beats, preventing you from drifting off course. Consider using a tool like Blueprint to quickly outline your game’s vision and scope.

Breaking down large tasks into smaller, manageable chunks is essential for progress. A large task like ‘implement combat system’ is daunting.

Instead, break it into ‘player attack animation,’ ‘enemy health bar,’ ‘damage calculation,’ and so on. Each small completion provides a sense of accomplishment and builds momentum.

Setting realistic deadlines is another critical habit. Avoid vague goals like ‘finish by summer.’

Instead, aim for specific milestones: ‘playable core loop by end of month,’ ‘first level complete in two weeks.’ This creates urgency and accountability.

Regular playtesting, even if it’s just by yourself, is vital. It allows you to identify bugs, refine mechanics, and understand the player experience.

Don’t wait until the game is ‘finished’ to test; integrate testing into your daily or weekly routine.

Solo development can be isolating. Find online communities or local meetups where you can share progress and get feedback.

Even if you’re working alone, external perspectives can offer fresh insights and motivation.

Burnout is a serious threat for solo developers. The line between dedication and overwork is easily blurred.

Schedule regular breaks, maintain hobbies outside of game development, and ensure you’re getting enough rest. A sustainable pace is more effective than short bursts of intense work.

Learn to recognize when a feature isn’t working or is taking too long. Be willing to cut elements that don’t serve the core experience.

Iteration means being flexible and letting go of ideas that don’t fit, even if you’re attached to them.

Focus on iteration over perfection. Get something working, then refine it. The first version will never be perfect, and that’s okay.

Each iteration brings you closer to a polished product. Embrace the process of continuous improvement.

Finally, don’t underestimate the power of simply launching your game. It doesn’t need to be a commercial hit to be a success.

Releasing a game, no matter its size, teaches you invaluable lessons about the entire development cycle, from conception to post-launch. This experience is the true reward.