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Solo Game Dev: Practical Advice for Students and Aspiring Indies

Posted by Gemma Ellison
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August 20, 2025

Starting game development solo or as a student presents unique challenges. You’re balancing ambition with limited resources and time. Success isn’t about grand ideas, but about consistent, focused execution.

Many new developers fall into the trap of feature creep. They envision a massive open-world RPG when a simple, polished platformer would be a more realistic first project. Scope management is paramount for solo success.

Define your core gameplay loop early and stick to it. Don’t add features unless they directly enhance that core experience. A tight, fun demo is far more valuable than an unfinished epic.

Prototyping rapidly is essential. Don’t spend weeks on intricate art assets if the core mechanic isn’t fun. Use placeholder art and basic shapes to test ideas quickly.

Time management is another critical area. Treat your development time like a job, even if it’s a few hours a day. Consistency beats sporadic bursts of effort every time.

Break down large tasks into smaller, manageable chunks. This makes progress feel tangible and reduces overwhelm. Celebrate small victories to maintain momentum.

Don’t neglect your Game Design Document (GDD). Even for a solo project, a clear GDD keeps you on track and prevents scope drift. Consider using a tool like Blueprint to structure your ideas efficiently.

Marketing starts on day one, not just at launch. Build a presence, share your progress, and engage with potential players. This creates anticipation and a community.

Showcase your work regularly. A dedicated space to display your projects, even early prototypes, can attract interest. Your Devpage is a great way to consolidate all your game projects in one place.

Feedback is invaluable. Seek honest critiques from a diverse group of people, not just friends. Learn to differentiate constructive criticism from personal preference.

Avoid perfectionism. It’s the enemy of done. Release your game when it’s good enough, then iterate based on player feedback. Many successful indie games started small and grew post-launch.

Learn to say no. Say no to new feature ideas that don’t fit your core vision. Say no to distractions that pull you away from development.

Burnout is a real threat. Schedule breaks, pursue hobbies outside of game dev, and prioritize sleep. A rested mind is a productive mind.

Embrace iteration. Your first idea is rarely your best. Be willing to pivot, refine, and even scrap elements that aren’t working. This flexibility is a strength.

Understand your limitations. You can’t be an expert in everything. Leverage existing assets, whether from Wayline’s Strafekit or other sources, to save time on art and audio.

Focus on a niche. Instead of trying to appeal to everyone, target a specific audience. This makes marketing easier and helps you tailor your game more effectively.

Finally, remember why you started. Game development is a marathon, not a sprint. Enjoy the process, learn from every challenge, and keep building.