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Solo Game Dev Survival Guide: Ship Your Game, Don't Just Start It

Posted by Gemma Ellison
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August 23, 2025

Starting a game as a solo developer or student is exciting, but often overwhelming. Many aspiring creators fail not from lack of talent, but from avoidable mistakes. This guide offers direct advice to navigate the common pitfalls and successfully launch your game.

First, define your game’s core loop immediately. What is the one essential, fun activity players will do repeatedly? If you can’t articulate this clearly, your concept is too broad.

Scope creep is the silent killer of solo projects. Resist the urge to add ‘just one more feature.’ Every addition multiplies development time and complexity.

Prioritize a Minimum Viable Product (MVP). This is the smallest, shippable version of your game that still delivers on its core promise. Get it done, then iterate.

Documentation is not just for large teams. A concise Game Design Document (GDD) keeps you focused and prevents scope drift. Use tools like Blueprint to quickly outline your vision without getting bogged down in endless details.

Art and assets are significant time sinks. Don’t try to create everything from scratch. Utilize asset libraries like Strafekit for high-quality, royalty-free resources, whether you need 2D Assets or 3D Models.

Marketing starts on day one, not launch day. Build a small community around your development process. Share progress, screenshots, and insights on platforms like Twitter or Reddit.

Don’t underestimate the power of a good name. A memorable and relevant title can significantly impact discoverability. Brainstorm effectively with a tool like Marquee to find unique game names.

Learn to say no to your own ideas. Every brilliant concept you postpone for a future project is a victory for your current one. Focus is paramount.

Playtesting is non-negotiable, even for solo developers. Get fresh eyes on your game as early as possible. Your friends and family can offer initial feedback, but seek out unbiased players too.

Feedback is gold, but not all feedback is equal. Listen for patterns in player complaints rather than individual suggestions. Players are good at identifying problems, but not always at prescribing solutions.

Audio often gets overlooked until late in development. Poor sound design can ruin an otherwise great game. Plan for sound effects and music early, or use libraries like Symphony for custom tracks.

Develop a consistent work schedule. Treat game development like a job, even if it’s a side project. Regular, focused effort trumps sporadic, intense bursts.

Version control is essential. Use Git or a similar system to track changes and prevent catastrophic data loss. This is not optional.

Testing your game thoroughly is critical. Don’t assume your code is bug-free. Implement unit tests and integration tests where feasible, especially for core mechanics.

Financial planning is often ignored by students and solo developers. Understand potential costs and revenue. Tools like Forecast can help estimate your game’s profitability.

Don’t be afraid to sunset a project. If a game isn’t working out, learn from it and move on. Not every idea needs to become a finished product.

Celebrate small victories. Completing a feature, fixing a tricky bug, or getting positive feedback keeps motivation high. Acknowledge your progress.

Look at what others have achieved. The Made with Wayline page showcases diverse projects from the community, demonstrating what’s possible with focus and the right resources.

Finally, remember why you started. Passion is a powerful fuel, but discipline builds games. Stay focused, manage your scope, and ship your vision.