Top 5 Questions About Sunken Cost Fallacy Answered
Top 5 Questions About Sunken Cost Fallacy Answered
Every indie developer faces tough calls. Sometimes, the best move in game development is knowing when to fold a bad hand, even if youâve invested heavily. Itâs like a chess game where sacrificing a pawn can save your queen, or a poker game where you cut your losses on a weak hand. This is the essence of overcoming the sunken cost fallacy in game development.
I sat down with Alex, a seasoned indie developer known for his pragmatic approach. Heâs seen projects through to success by making these hard decisions. âItâs all about strategic play,â Alex began, ânot emotional attachment. You need to identify when an investment, whether time or money, is no longer yielding a positive return.â
1. When is a âBad Handâ or âLost Pieceâ Scenario Actually Happening?
âRecognizing the signs is step one,â Alex explained. âItâs easy to get tunnel vision.â
- Feature Creep: âI once spent weeks on a complex crafting system for an RPG,â Alex recalled. âIt was over-scoped, didnât add much, and diverted resources. It was a bad hand I kept playing, hoping it would improve.â The more features you add that donât align with your core vision or player enjoyment, the more you dilute your gameâs strength.
- Bug Fix Hell: âWe had a persistent physics bug in an early build that just wouldnât die,â he continued. âMonths went into it. At some point, you have to ask if fixing this one bug is worth halting all other progress. Sometimes, itâs better to redesign the affected system or cut the feature entirely.â Pouring endless time into unfixable bugs can drain morale and resources, like sacrificing too many pieces to protect a single vulnerable one.
- Unpopular Mechanics: âPlayer feedback is your truth,â Alex stated. âIf your core mechanic isnât landing, even after iterations, you have to listen. I had a unique combat system in a previous game that players consistently found frustrating. Doubling down on it was a mistake; it was a lost piece I refused to acknowledge.â Ignoring player feedback on core gameplay elements is like playing a chess opening you know is flawed, simply because you started with it.
- Art Style Redo: âChanging an art style mid-development feels like a massive step back,â he admitted. âBut if itâs not working, if itâs alienating players or doesnât fit the gameâs tone, continuing with it is worse. Itâs a painful but necessary board reset.â Refusing to change a failing art direction can doom a project, much like refusing to reset the board when the initial setup is clearly disadvantageous.
2. Why Do We Cling to Failing Ideas?
âItâs psychological,â Alex emphasized. âOur brains trick us.â
- Fear of Wasted Effort/Time: âNo one wants to feel like they wasted time or effort,â Alex said. âWe think, âIâve already put X hours into this; I canât just abandon it now.â But those hours are gone regardless. What matters is what you do moving forward.â This sunk cost fallacy is like stubbornly continuing a chess game youâre clearly losing, just because youâve already invested so much time.
- Emotional Attachment to Ideas: âDevelopers are passionate, and we fall in love with our ideas,â he noted. âItâs hard to kill your darlings. But some darlings need to die for the project to live.â Your ideas are pawns; some must be sacrificed for the king (your gameâs success).
- Over-Optimism (âItâll Work Out Eventuallyâ): âWe tell ourselves, 'One more tweak, one more bug fix, and itâll click,ââ Alex explained. âSometimes it does, but often, itâs just delaying the inevitable.â This is like assuming your opponent will make a mistake, rather than acknowledging your current strategic disadvantage.
3. What Strategic Moves Can Overcome This Fallacy?
âYou need a playbook for this,â Alex advised. âObjective evaluation is key.â
- Objective Evaluation: How to "Assess the Board": âSet clear metrics for success from the start,â Alex urged. âFor a feature, how many players actually use it? Does it improve retention? Get external feedback from playtesters who arenât afraid to be brutally honest. Differentiate between short-term pain and long-term gain. Sometimes, cutting a feature now hurts, but it saves the whole project.â This means knowing your win conditions and objectively assessing your current position, just like a chess player analyzes the board without emotional bias.
- Setting âStop-Lossâ Points: âBefore starting a new feature or tackling a major bug, define your âstop-lossâ point,â Alex recommended. âIf after X hours or Y attempts itâs not working, you fold that hand. No exceptions.â This is your predetermined point to cut losses, like a poker player setting a limit on how much theyâre willing to bet on a questionable hand.
- The Power of Prototyping and Iteration: âEmbrace the idea that early ideas should be disposable,â Alex stated. âPrototype quickly, test, and if it doesnât work, discard it. Itâs cheaper to fail early than late.â This agile approach allows you to test many âopeningsâ without committing fully, quickly discarding those that donât yield an advantage.
- Celebrating "Fails": âFraming letting go as a strategic victory, not a defeat, is crucial for your mindset,â Alex shared. âYou didnât waste time; you learned. You optimized your resources by not throwing good money after bad. Thatâs a win.â A strategic retreat or sacrifice is not a failure; it is a calculated move to secure a greater victory.
- Post-Mortem for Micro-Decisions: âAfter you decide to cut a feature or pivot, do a mini-post-mortem,â Alex suggested. âWhat did you learn from it? How can you avoid a similar situation next time? Document these lessons.â This continuous learning process refines your strategic decision-making for future games.
4. How Can a Development Journal Help?
âThis is where your development journal becomes indispensable,â Alex stressed. âItâs your strategic notepad.â
âWhen I make a decision, especially a tough one like cutting a feature, I document everything,â Alex explained. âI write down why I started the feature, the metrics I used to evaluate it, why it failed, and why I decided to cut it. This objective record helps fight off the emotional attachment later.â Your development journal helps you track your game development progress objectively.
âItâs also where I track my âstop-lossâ points,â he continued. âIf I set a limit of 40 hours for a new system and hit it without success, my journal is the proof. It prevents me from rationalizing âjust a few more hours.â Itâs my unbiased referee, helping me maintain consistency with devlogs.â
5. Whatâs the Ultimate Benefit of Overcoming This Fallacy?
âUltimately, it improves your projectâs chances of success and prevents burnout,â Alex concluded. âBy objectively evaluating and knowing when to âfold a bad handâ or âsacrifice a pawn,â you conserve your most valuable resources: time and energy. This frees you up to invest in what truly matters and focus on the parts of your game that are working.â
âThink of your development journal as your strategic record book,â Alex added. âIt helps you organize your creative process, track your game development progress, and learn from every decision. Start using it to document your thoughts, set your stop-loss points, and log your insights. Itâs the single best tool for making truly strategic game development decisions and avoiding the pitfalls of emotional attachment.â