5 Habits That Will Supercharge Your Indie Devlog

Posted by Gemma Ellison
./
July 30, 2025

5 Habits That Will Supercharge Your Indie Devlog

So, you’re making a game. Awesome! You know you need a devlog, but staring at that blank page is… daunting. Many indie devs start strong, then fizzle out. Why? Inconsistent effort and unclear goals. Let’s fix that. Here are five habits, presented as entries from my own (imaginary) dev diary, that’ll supercharge your devlog and actually help you make a better game.

Habit 1: The “No Pressure” Posting Schedule

Day 14: Okay, I promised myself weekly updates. Already behind. The pressure is real! This is a classic mistake. Trying to force consistency leads to burnout.

Day 15: New strategy. Aim for bi-weekly. Set a reminder, sure, but don’t beat myself up if life gets in the way. Even better: Batch content. Write three posts in one sitting, schedule them. Boom. Consistency without the daily grind.

Key Takeaway: Don’t promise the moon. Start small. Bi-weekly is better than nothing. Quality over quantity. Don’t burn out!

Habit 2: Know Your Audience (and What They Want)

Day 21: Posted about my awesome new AI system. Crickets. I’m excited, but is anyone else?

Day 22: Okay, time to rethink. Who am I trying to reach? Potential players? Other devs? Investors? Each group wants different things.

Day 23: Core audience: players interested in [genre of my game]. Content pillars: gameplay mechanics, visual style, story snippets. Avoid hyper-technical details unless relevant. Focus on what makes the game fun.

Key Takeaway: Don’t just talk at people. Talk to them. Tailor your content. Think: “What problem does this post solve for my target audience?”

Habit 3: Embrace the Suck (Document EVERYTHING)

Day 28: Spent all day debugging. Found the issue. Turns out I’m an idiot.

Day 29: Tempted to skip that failure in the devlog. Resist! Honesty builds trust. Plus, failures are often more interesting than successes.

Day 30: Devlog post: "The Day I Almost Rage Quit (And the Stupid Mistake That Caused It)". People loved it! Shared their own similar stories. Built connection.

Key Takeaway: Don’t only show the highlight reel. Be real. Show the struggle. People relate to that. Plus, it’s a great way to look back and see how far you’ve come.

Habit 4: Talk Back (Engage, Engage, Engage)

Day 35: Got a comment asking about difficulty settings. Ignored it. Too busy.

Day 36: Bad move. That’s a potential player right there! Take five minutes to reply. Be helpful. Be genuine.

Day 37: Made it a habit: Answer every comment. Ask questions. Start discussions. Treat the devlog comments section as a mini-community.

Key Takeaway: Your devlog isn’t a monologue. It’s a dialogue. Listen to your audience. Their feedback is invaluable.

Habit 5: Devlog as Project GPS (Reflection and Planning)

Day 42: Feeling lost. Feature creep is setting in. Don’t know what to work on next.

Day 43: Reread my old devlog posts. Surprising insight! I had a clear vision back then. Rediscovering that focus.

Day 44: Using the devlog to plan the next sprint. Outlining goals, identifying roadblocks. It’s like a public to-do list. Keeps me accountable.

Key Takeaway: Your devlog is more than just marketing. It’s a tool for you. Use it to reflect on your progress, plan your next steps, and stay motivated.

So there you have it. Five habits that can transform your devlog from a chore into a powerful asset. By establishing realistic posting schedules, understanding your audience, documenting everything (the good, the bad, and the ugly), engaging with your community, and using your devlog for personal reflection and project planning, you’ll not only create a valuable resource for potential players but also improve your own game development process.

But how do you actually put these habits into practice? How do you stay organized and consistent? That’s where a dedicated tool can make all the difference. Consider using a game development journal to structure your thoughts, track your progress, and ensure that your devlog entries are always insightful and on-topic. It can be the key to unlocking the full potential of your devlog and, ultimately, your game. Now go make something awesome!