Why Your Tileset Feels Bland (and Level Design Fixes)
Dear Past Self: Stop Making Bland Tilesets!
If I could go back and talk to myself during my first real game project, “Crystal Caverns,” the first thing I’d say is: “Dude, those tiles look awful.” It wasn’t that the art itself was bad, but the level design felt flat, lifeless, and utterly uninspired. Every cave looked the same. The problem? A bland tileset, and a naive approach to level design.
Let’s unpack that, and more importantly, how to fix it – things I wish I knew then.
The Single Tile Trap: My First Big Mistake
My initial approach was simple (too simple). I had a basic rock tile, and I just… used it everywhere. Corner pieces, edge pieces, fill pieces – all the same, slightly varied rock texture. The result was a grid-like, repetitive landscape that screamed “beginner.”
The fix? Embrace tile variants. Instead of one rock tile, create several – slightly different textures, subtle color variations, and even some with small details like moss or cracks. Use these variants to break up the repetition. Randomize their placement using your game engine’s tools or even just manually place them for more control. This alone adds a surprising amount of visual interest.
Beyond the Basics: Context is King
Another issue was a lack of context-specific details. “Crystal Caverns” was supposed to be, well, a cavern filled with crystals. But the crystals were just there, scattered randomly. They felt tacked on, not integrated into the environment.
The solution? Think about why things are where they are. Where would crystals naturally form? Near water sources? In areas with specific mineral deposits? Group tiles logically. Add supporting details – small puddles, glowing moss near the crystals, maybe some stalactites and stalagmites. These seemingly small touches breathe life into your level.
Breaking Up the Monotony: Environmental Storytelling
My levels were also structurally boring. Straight lines, perfect squares, and predictable patterns dominated. Nature rarely works in perfect grids.
The fix involved several steps. First, break up those straight lines. Introduce curves, variations in height (even if it’s just visual), and unexpected pathways. Second, use environmental details to guide the player’s eye. A cluster of crystals might draw attention to a hidden path. A pool of water could suggest a lower level. Think of your level as a story, and use the environment to tell it.
The Power of Negative Space
I was so focused on filling every tile that I neglected the power of empty space. A crowded level is a visually exhausting level.
The cure is to leave breathing room. Use empty space to create contrast, highlight important areas, and give the player’s eye a rest. This also subtly guides the player toward points of interest. Think about how the arrangement of elements creates a sense of tension, anticipation, or wonder.
Document Everything: Your Game Dev Journal
Looking back, my biggest mistake wasn’t the bland tileset itself, but the lack of a clear record of my design decisions. I couldn’t remember why I made certain choices, or what I had tried (and failed at) before. I needed a game dev journal.
A game dev journal is more than just a diary; it’s a critical tool for tracking your game development progress, staying consistent with your devlogs, and organizing your creative process. It’s where you document your tile choices, your rationale, your failures, and your breakthroughs. Note what works, what doesn’t, and why. I wish I had known this then!
Indie developers often get lost in the grind and forget to reflect on their processes. I now make it a point to consistently track all aspects of my game dev. Whether its tracking how many hours were spent fixing a certain bug, or figuring out the best color palette for a tileset, documenting your thought process during game development will make you a better developer in the long run.
So, how do you start? Don’t overthink it. Just start writing.
Document your initial ideas, your challenges, and your solutions. Include screenshots, sketches, and even snippets of code. Organize your journal using a system that works for you – by date, by feature, or by project. The key is to be consistent.
I recommend a digital journal for ease of searching and organization, but a physical notebook works too. Some developers also use dedicated project management tools.
Regardless of the tool, dedicate time to reflecting on the project and documenting what was learned. If your game uses procedural generation, documenting how you set up the algorithm to create a certain visual style could greatly help when you decide to create another project.
If you’re struggling to find the right tool, consider using a dedicated game development journal to get started. Documenting your design choices is the first step towards breaking free from bland tilesets and creating truly memorable game worlds. It can seriously unlock your game development potential.
Iterate, Reflect, Repeat
Ultimately, creating great tilesets and level design is an iterative process. Experiment, fail, learn, and repeat. Don’t be afraid to scrap entire sections and start over. The key is to be constantly evaluating your work and looking for ways to improve. And most importantly, document everything along the way. Your future self will thank you for it. Trust me.