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Why Timeboxing Might Be Better Than Crunching in Game Dev

Posted by Gemma Ellison
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August 13, 2025

The flickering neon sign of “Starfall Ascent” became a tombstone. Our indie darling, once a beacon of innovative narrative and breathtaking pixel art, crashed and burned before its launch. This isn’t just a postmortem; it’s a cautionary tale, a raw dissection of how the absence of game dev journal practices and the relentless pursuit of “crunch” annihilated our project and our team.

The Mirage of Endless Hours

We started Starfall Ascent with boundless enthusiasm. The vision was grand: a sprawling space opera RPG with branching narratives and dynamic combat. Our small team, fueled by passion, believed that sheer effort would overcome any obstacle. We scoffed at rigid schedules and embraced the “crunch” mentality, seeing it as a badge of honor.

This mindset was our first fatal flaw. Without a structured game development log, we lacked a clear understanding of our progress. Days bled into nights, tasks merged into an indistinguishable blur, and “just one more feature” became our mantra. We never truly defined “done,” allowing scope creep to metastasize unchecked. Our initial estimates, if they even existed beyond a napkin sketch, were quickly forgotten in the haze of perpetual development.

The Silent Rot: Feature Creep and Burnout

The lack of consistent tracking meant we were flying blind. Each new idea, no matter how minor, was simply added to the ever-growing “to-do” list. This uncontrolled expansion made our initial scope a distant memory. The combat system, initially a simple turn-based affair, morphed into a complex real-time hybrid. The narrative, intended to be concise, ballooned into a labyrinth of interconnected storylines.

This unmanaged growth directly fueled our burnout. Our team, initially vibrant, became a collection of shadows. Sleep deprivation, poor eating habits, and the constant pressure to deliver took their toll. Morale plummeted, communication frayed, and the joy of creation was replaced by a grim determination to just finish. We believed we were being productive by working more hours, but in reality, we were just digging ourselves deeper into a hole of inefficiency and demotivation. We weren’t truly tracking game development progress; we were just clocking time.

The Fatal Flaw: Ignoring Boundaries

The most significant mistake was our refusal to set and enforce boundaries. We never allocated specific time blocks for design, art, or coding. There were no “sprint” goals, no clear endpoints for specific features. This free-flowing, unconstrained approach led to constant context switching and endless revisions. A feature would be “nearly done,” only to be revisited and re-evaluated because a new idea emerged.

This lack of timeboxing meant we never truly completed anything. Every component remained in a perpetual state of “work-in-progress.” There was no sense of accomplishment, no milestones to celebrate. The feeling of being stuck in an endless loop was soul-crushing. We learned, through bitter experience, that sustainable development hinges on deliberately defined limits, not limitless effort.

The Path Not Taken: Embracing Timeboxing

If we could do it again, we’d start with a robust game dev journal. This isn’t just about jotting down ideas; it’s about disciplined planning and consistent execution. Here’s how we’d implement effective timeboxing strategies:

First, define your Minimum Viable Product (MVP). Be ruthless about what truly needs to be in the game for its initial release. Every feature beyond this core should be considered for a future update. Document this MVP clearly in your journal.

Second, break down your MVP into manageable, timeboxed tasks. Instead of “work on combat,” define "implement basic melee attack animation (2 hours)" or “design three enemy attack patterns (4 hours).” Assign strict time limits to each task, and stick to them. If a task isn’t finished within its timebox, move on and revisit it later. This prevents endless tinkering and encourages decisive action.

Third, schedule dedicated “review” timeboxes. After a set period (e.g., every two weeks), allocate an hour to review your progress, assess what was completed, and adjust your plan in your game development log. This allows for iterative improvement and prevents scope creep from spiraling out of control. It also provides a clear snapshot of your actual progress, helping you see the small victories that sustain motivation.

Fourth, implement strict daily and weekly “stop” times. Define when your workday ends, and then genuinely end it. This might feel counterintuitive when you’re passionate, but it’s crucial for preventing burnout. Rest and recovery are not luxuries; they are essential components of sustainable productivity. Your journal can even include notes on your energy levels and how your “stop times” are impacting them.

Finally, document everything. Use your game dev journal to log your daily progress, challenges, solutions, and even your emotional state. This record becomes an invaluable tool for understanding your development patterns, identifying bottlenecks, and celebrating successes. It allows you to track game development progress in a tangible way, providing clarity and accountability.

Had we embraced these principles, Starfall Ascent might have launched. It might not have been the grand vision we initially conceived, but it would have been a complete, polished game. The lessons are clear: sustainable game development isn’t about working harder; it’s about working smarter, within defined boundaries. To truly learn from these failures and build healthier development habits, we encourage you to reflect on your own processes and start planning your projects with more foresight by using our game dev journaling tool. It’s the essential first step towards a healthier, more productive development cycle.