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Top 5 Resources for Learning UX Flows for Game Tutorials

Posted by Gemma Ellison
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August 3, 2025

Level Up Your Game Tutorials: UX Flows to Slay the “Scope Ghost”

So, you’re an indie game dev. You’ve poured your heart and soul into creating this amazing world, these intricate mechanics, and a story that’ll grip players from start to finish. But then… the tutorials. Often an afterthought, right?

We’ve all been there. “Just document the controls,” we tell ourselves. But what happens? Players get lost, confused, and abandon ship before they even reach the good stuff. Enter the “tutorial tomb,” that dreaded place where promising games go to die because players couldn’t figure out how to play them.

And nobody wants to be trapped in the “endless exposition nightmare,” drowning players in walls of text that they immediately skip over.

The solution? Stop treating tutorials as documentation. Start thinking of them as UX flows.

Imagine UX flows as carefully crafted journeys that guide players, step-by-step, to mastery. Applying UX principles to game tutorials isn’t just about explaining mechanics; it’s about creating an experience that’s intuitive, engaging, and rewarding. It’s about slaying the “scope ghost” that makes your tutorial sections longer and longer as features are added.

But where do you even begin? Let’s dive into five resources that will transform your tutorials from frustrating roadblocks into seamless onboarding experiences.

1. “The Design of Everyday Things” by Don Norman

Okay, it’s a classic, but for a reason. Norman’s book is a masterclass in user-centered design. While not specifically about games, the core principles of discoverability, feedback, and affordances are essential for crafting intuitive tutorials.

Think about it: Are your game’s mechanics discoverable through gameplay alone? Does the game provide clear feedback when a player successfully (or unsuccessfully) performs an action? Are the controls easy to understand based on their visual design (affordances)?

Norman’s insights help you anticipate player expectations and design tutorials that naturally guide them towards understanding. This avoids the content creep, because the game feels so natural to play that less and less needs to be said in tutorials.

2. “Hooked: How to Build Habit-Forming Products” by Nir Eyal

Eyal’s “Hooked” model provides a framework for creating engaging experiences that keep players coming back for more. Think about how you can apply the “trigger, action, reward, investment” cycle to your tutorials.

Can you trigger a player’s curiosity early on? Can you make the initial actions in the tutorial simple and rewarding? Can you design the tutorial so that players feel like they’re investing time and effort into learning the game, creating a sense of ownership and motivation?

By implementing the “Hooked” principles, you can make your tutorials not just informative, but also addictive.

3. “Game Feel: A Game Designer’s Guide to Virtual Sensation” by Steve Swink

This book dives deep into the often overlooked aspect of “feel” in games. How a game feels to play has a massive impact on a player’s enjoyment and understanding. This is especially true in tutorials.

Does movement feel responsive? Are visual and audio cues satisfying? Does the tutorial make the player feel powerful and competent?

“Game Feel” teaches you how to create a tutorial that’s not just informative but also pleasurable, reinforcing learning through positive sensations.

4. GDC Vault & YouTube: Tutorial Deconstructions

Don’t reinvent the wheel. Learn from the successes (and failures) of other games. Search GDC Vault and YouTube for talks and videos where developers analyze their own tutorial design.

What worked? What didn’t? What mistakes did they make? How did they iterate based on player feedback?

Seeing real-world examples and learning from other developers’ experiences is invaluable. Pay close attention to indie game post-mortems – these often offer brutally honest insights into the challenges of tutorial design.

5. Actual Playtesting & Analytics

This isn’t strictly a “resource” in the traditional sense, but it’s the most important tool in your arsenal. No amount of theory can replace actual playtesting.

Watch players struggle with your tutorial. Take notes on where they get stuck, confused, or frustrated. Use analytics to track tutorial completion rates and identify pain points.

Iterate, iterate, iterate! Your tutorial is a living document that should evolve based on player feedback.

And speaking of tracking…

One of the most effective ways to track your game dev progress, especially when iterating on UX flows for your tutorials, is to keep a detailed game development journal. A game development log helps you document your design decisions, track player feedback on the tutorial, and monitor key metrics like tutorial completion rates.

This will allow you to quickly identify what’s working and what’s not, and make informed decisions about how to improve your tutorial. Track your game development progress.

By documenting your iterative design process you will also be able to avoid the “scope ghost”, and any other potential traps, by keeping organized and consistent notes on the design. You will be able to look back at your original intentions and compare them to how the project has shifted over time, by consulting your game development log.

By tracking your process in a game development journal, you gain valuable insights into your creative workflow and decision-making. Ready to start documenting your game dev journey and building better tutorials? Check out our simple journaling tool here.

Conclusion: UX is the Key to Unlocking Your Game

Stop treating tutorials as an obligation and start seeing them as an opportunity to create a positive first impression. Embrace UX principles, use these resources, playtest relentlessly, and track your progress.

By doing so, you’ll banish the “tutorial tomb,” avoid the “endless exposition nightmare,” and create tutorials that seamlessly onboard players, leading to greater game enjoyment and retention. You’ll also dodge the “scope ghost.” Now go forth and make tutorials that truly shine!