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Troubleshooting Design Docs: Step-by-Step Clarity Solutions

Posted by Gemma Ellison
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August 12, 2025

The blank screen stared back. Sarah, an indie developer, envisioned a quirky platformer called “Glimmerwing’s Ascent,” where a firefly navigated a world of shadows. Her initial design document was a sprawling text file, a stream of consciousness detailing every jump, enemy, and environmental puzzle. It was a chaotic masterpiece of ideas, but utterly unusable for actual development. Production stalled, and the ambition felt overwhelming. Through repeated revisions and a focused approach, that sprawling text file slowly transformed into a clear roadmap, enabling her to ship the game within a year.

Common Design Doc Pitfalls

Many indie and beginner developers encounter similar hurdles. Design documents can become overly long, filled with extraneous detail, or conversely, too short and vague, leaving crucial elements undefined. Information often becomes outdated rapidly, especially in solo projects where roles blur. This makes it difficult to translate a grand vision into actionable development tasks. Without clear ownership of specific design elements, confusion reigns.

Step-by-Step Clarity Solutions

Effective design documentation requires a structured approach.

Define Purpose

Before writing anything, ask: What is this specific document for? Is it a high-level pitch, a detailed mechanic breakdown, or an art bible? Who is the primary audience for this document? A document for yourself will differ from one shared with a potential publisher. Clearly defining the purpose ensures the document remains focused and relevant.

Outline Key Sections

Establish a logical hierarchy for your design document. For a game, consider sections like: Core Loop, Player Mechanics, Enemy AI, Level Design Principles, Art Style Guide, Sound Design Philosophy, and Monetization Strategy (if applicable). This provides a skeletal structure that prevents vital areas from being overlooked.

Balancing Detail

Deciding when to delve into specifics and when to maintain a high-level overview is crucial. Initially, keep sections concise, focusing on the essence of each element. As development progresses, iteratively refine and expand sections that require more granular detail. For “Glimmerwing’s Ascent,” Sarah started with a one-paragraph summary of each enemy type. Later, for the “Shadow Weaver,” she expanded it to include specific attack patterns, health values, and visual cues, adding only the necessary information as it became relevant for implementation. This iterative refinement prevents information overload early on.

The Power of Repetition

Repetition in the context of design documentation means revisiting and refining sections multiple times throughout development. Imagine iterating on a core mechanic, like the firefly’s double jump in “Glimmerwing’s Ascent.” Sarah’s first draft described it simply as “the firefly can double jump.” Her second iteration, after initial prototyping, added, “The second jump grants a short burst of upward momentum, consuming a small amount of ‘glow’ energy.” The third iteration, after playtesting, refined it further: “The double jump provides a fixed vertical boost of 1.5 units, decaying rapidly. It consumes 5 ‘glow’ energy, which regenerates over 2 seconds, preventing spamming.” Each repetition clarified understanding and refined the mechanic’s implementation.

Actionable Language

Use strong verbs instead of passive nouns. Instead of “The player has the ability to jump,” write “The player jumps.” Wherever possible, incorporate quantifiable metrics. Instead of “The enemy moves fast,” write “The enemy moves at 8 units per second.” This eliminates ambiguity and provides clear instructions for implementation. For “Glimmerwing’s Ascent,” Sarah changed “Boss attacks are difficult” to “The Shadow Lord’s ‘Void Blast’ projectile deals 25 damage upon impact and has a 3-second cooldown.”

Version Control & Accessibility

Always use a version control system for your design documents, even if it’s just cloud storage with clear naming conventions (e.g., “Glimmerwing_DesignDoc_v1.0.pdf”). Keep documents in easily accessible locations and formats. Outdated or hard-to-find information is useless information.

Case Study: “Glimmerwing’s Ascent”

When Sarah started “Glimmerwing’s Ascent,” her initial “design doc” was a 20-page Word document, primarily narrative prose.

Before Repetition/Refinement:

  • Mechanic Description (Initial): “The firefly glows to see things.” (Vague)
  • Enemy Description (Initial): “Spiders chase the player.” (Lacks detail)
  • Level Design (Initial): “Forest levels are dark.” (Unactionable)

After Repetition/Refinement (Example Snippets):

  • Mechanic Description (Refined): “The ‘Luminescence Burst’ ability, activated by [Button X], emits a conical light pulse with a 5-unit radius for 1 second, revealing hidden platforms and enemies marked ‘Shadow Veil.’ This consumes 10 ‘glow’ energy, regenerating at 2 units/second.” (Clear, quantifiable, actionable)
  • Enemy Description (Refined): “Shadow Crawler (Spider Type A): Moves at 4 units/second, pathfinding to player’s last known location. Deals 15 melee damage on contact. Has 50 health. Drops ‘Glow Dust’ on defeat. Visual cue: Six glowing red eyes.” (Detailed, actionable)
  • Level Design (Refined): “Forest Level 1: Primarily vertical progression with branching paths. 60% of pathways concealed by ‘Shadow Veil’ until ‘Luminescence Burst’ is used. Average platform spacing: 3 units. At least one ‘Glow Bloom’ plant per 15x15 unit area for energy replenishment.” (Specific, measurable, guides implementation)

These improvements were not achieved in a single sitting. They were the result of Sarah repeatedly reviewing, testing, and refining her ideas on paper as well as in code. This continuous cycle of writing, implementing, and then refining the documentation helped her track game development progress effectively.

As you develop your design documents and refine your ideas through iterative processes, remember to log your progress and insights. A robust game development log is essential. Our game dev journaling tool is perfect for tracking those evolving details and ensuring you never lose sight of your vision, providing a dedicated space to organize your thoughts, track your iterative design changes, and document your learning.