Troubleshooting Feature Creep: Design Decisions Gone Wrong

Posted by Gemma Ellison
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July 30, 2025

The Feature Creep Kraken: How Bad Design Sank My Dream Game

Feature creep. We’ve all heard the horror stories, the projects bloated beyond recognition, forever stuck in development hell. I didn’t think it could happen to me. I was wrong. This is the story of how seemingly small, innocent design decisions snowballed into a technical nightmare that nearly killed my game, and more importantly, what I learned to prevent it from happening again.

The Spark: A Simple Puzzle Game

It started innocently enough. “Crystalline Chaos” was going to be a minimalist puzzle game. Players would manipulate crystals to solve spatial challenges. The core mechanic was solid, the art style clean, and the scope, I thought, was manageable. I even started a game development log to track my progress. Famous last words.

Progress Timeline Breakdown: The Descent

Week 1-4: Solid Foundation. Core mechanics implemented, basic levels designed, and a satisfying sense of progression. I was diligently updating my game development log, noting challenges and solutions. Things were looking good.

Week 5: The “What If?” This is where the trouble started. “What if,” I thought, “crystals could have different properties? Like reflecting light or conducting electricity?” Sounds cool, right? I added light reflection. My game development log faithfully recorded this “minor” addition.

Week 6-8: The Cascading Consequences. Light reflection required a whole new rendering system. Then, players needed a way to manipulate light sources. This led to puzzles focused on light beams, which demanded more complex level design. My simple puzzle game was morphing into something else. My game development log entries became shorter, more focused on the immediate technical hurdle rather than the overall design.

Week 9-12: The Scope Explosion. Now we had light, so why not add darkness? Shadows that move! Crystals that react to different light frequencies! I was chasing shiny new ideas, neglecting the core gameplay loop. The technical debt piled up. My game development log became a graveyard of half-finished features and desperate notes. I started skipping entries altogether.

Week 13-16: The Near Death Experience. “Crystalline Chaos” was a Frankenstein’s monster of half-baked mechanics and convoluted systems. Performance tanked. Bugs multiplied. Motivation plummeted. I was on the verge of abandoning the project.

Root Cause Analysis: Design Decisions Gone Wrong

Looking back, the problem wasn’t just adding features. It was adding features without considering the technical and design ramifications. Each “what if” cascaded into a series of unforeseen challenges, bloating the scope and draining my resources. I failed to prioritize effectively and lost sight of the original vision.

Regaining Control: A Hard Reset

I had to make a tough decision: cut, cut, cut. I ruthlessly removed features that weren’t essential to the core gameplay. I focused on polishing the remaining mechanics and creating a cohesive experience. It was painful, but necessary.

Actionable Steps to Avoid Feature Creep:

  1. Document Everything: This is where a game dev journal becomes invaluable. Record your design decisions, the rationale behind them, and the potential consequences. Regularly review these entries to identify scope creep early on.
  2. Prioritize Ruthlessly: Not every idea is a good idea. Focus on the core mechanics that make your game unique and engaging.
  3. Iterative Development: Don’t try to build everything at once. Develop in small, incremental steps, testing and refining your mechanics along the way.
  4. Set Boundaries: Define the scope of your game early on and stick to it. Resist the urge to add new features unless they significantly enhance the core experience.
  5. Playtest Frequently: Get feedback early and often. Playtesting can reveal design flaws and help you identify unnecessary features.
  6. Say No (Politely): As a solo dev, you are the gatekeeper. Protect your time and resources by saying no to features that don’t align with your vision.

The Resurrection of Crystalline Chaos

After months of painful cuts and refactoring, “Crystalline Chaos” was finally released. It wasn’t the sprawling epic I had initially envisioned, but it was a polished, enjoyable puzzle game. More importantly, I learned a valuable lesson about the importance of managing scope and prioritizing effectively.

My journey taught me the hard way that tracking your design process is crucial for managing scope and avoiding feature creep. Using a game development journal helped me catch these issues as they arose in the future. If you are ready to take control of your development process and avoid my mistakes, start tracking your game development progress today with our game dev journaling tool. Document your decisions, track your progress, and prevent feature creep from sinking your dream game. You’ll thank yourself later.