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Tutorials vs UX Flows: Better Game Dev Learning?

Posted by Gemma Ellison
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August 6, 2025

Stop Blindly Following Tutorials: Think UX Flows for Game Dev

My game, a cozy farming sim with grumpy mushrooms, was stagnating. I spent weeks chasing tutorial after tutorial, trying to implement a simple quest system. Sound familiar?

I’d get snippets of code working, sure. But they felt… alien. They didn’t quite mesh with my existing systems. Worse, I couldn’t explain why they worked. I was cargo-culting, not coding.

My day typically looked like this:

9:00 AM: Watch a “Implement a Quest System in Unity!” tutorial. Sounds promising! 9:30 AM: Get hopelessly lost in the tutorial’s project setup, which is completely different from mine. 11:00 AM: Finally get the basic script running… but it uses outdated methods and throws warnings. 1:00 PM: Lunch, fueled by frustration. 2:00 PM: Attempt to adapt the tutorial’s code to my game. Fail miserably. Introduce new bugs. 4:00 PM: Scour forums for solutions to the bugs I introduced. 6:00 PM: Give up. Watch Netflix and question my life choices.

This isn’t learning. This is glorified copy-pasting. And it’s a massive time sink.

The UX Flow Approach: Understanding the “Why”

Then it hit me: I was treating tutorials like documentation, blindly following steps. I needed to think like a UX designer.

What does a UX designer do? They focus on the user’s journey. In our case, the “user” is the player, and the “journey” is their interaction with our game’s mechanics.

Instead of asking "How do I implement a quest system?", I needed to ask “How do I want the player to experience quests in my game?”

Defining Your Game’s User Experience

First, I defined my desired player experience:

  • The player receives a quest from an NPC.
  • The quest is clearly displayed in a journal.
  • The player completes the quest by performing specific actions (e.g., collecting items, talking to another NPC).
  • The player returns to the quest giver for a reward.
  • The quest is marked as completed in the journal.

This is my “UX flow” for quests. Now, I could approach tutorials with a specific goal in mind.

Actionable Steps: Turning Tutorials into UX-Focused Learning

Here’s how I changed my approach, and how you can too:

  1. Define Clear Learning Goals: Before opening any tutorial, know exactly what you want to achieve. “Implement a quest system” is too broad. “Implement a quest journal UI that displays the quest description and status” is better.

  2. Break Down Complex Problems: Don’t tackle everything at once. Divide your learning goal into smaller, testable components. For example:

    • Create a basic quest object.
    • Create a simple UI to display quest information.
    • Implement a system to track quest progress.
  3. Rapidly Prototype Solutions: Don’t aim for perfection. Focus on getting a basic version working quickly. Use placeholder assets and simplified logic. The goal is to validate your approach.

  4. Adapt, Don’t Just Copy: Don’t blindly copy code. Understand why it works and adapt it to your game’s specific context. If a tutorial uses a different naming convention, change it to match yours. If it uses a different data structure, refactor it.

  5. Document Everything: This is crucial. Record your learning process, including the challenges you faced, the solutions you found, and the decisions you made. This helps you avoid repeating mistakes and provides a valuable reference for future projects.

The Power of a Game Dev Journal

Documenting your journey is more than just taking notes. It’s about actively engaging with the material and solidifying your understanding. A well-maintained game dev journal becomes your personal knowledge base, tailored to your specific game and your unique learning style.

Here are some benefits of keeping a game development log:

  • Improved retention of knowledge.
  • Better problem-solving skills.
  • Reduced rework and wasted effort.
  • A valuable portfolio showcasing your progress.
  • A source of inspiration and motivation.

Instead of just passively consuming tutorials, you’re actively building your game and your skills.

Avoiding Common Pitfalls

  • Getting Lost in Irrelevant Details: Tutorials often cover topics that aren’t directly relevant to your goal. Learn to skim and focus on the essential information.
  • Failing to Adapt Solutions: Copying code without understanding it is a recipe for disaster. Always adapt the code to your game’s specific context.
  • Ignoring Errors and Warnings: Don’t just dismiss errors and warnings. Understand what they mean and fix them. They often indicate deeper problems.
  • Lack of Documentation: Not documenting your progress is like wandering in a maze without a map. You’ll get lost and repeat the same mistakes.

My Game Dev Journal: A Lifesaver

Now, my day looks different:

9:00 AM: Define my learning goal for the day: “Implement a UI element that updates the quest progress bar.” 9:30 AM: Watch a tutorial on Unity UI progress bars. 10:00 AM: Adapt the tutorial’s code to my quest system, documenting my changes and reasoning in my journal. 11:00 AM: Test the UI element and fix any bugs. 12:00 PM: Document the final solution in my journal, including screenshots and explanations.

The difference is night and day. I’m learning faster, retaining more information, and making real progress on my game.

And it all started with thinking about UX flows and understanding the “why” behind the code.

So, if you’re struggling to make progress in your game development journey, try approaching tutorials with a UX mindset. Define your learning goals, break down complex problems, and document your process. You might be surprised at how much faster you learn and how much more confident you become.

Ready to start documenting your journey and stop getting lost in the tutorial wilderness? Start tracking your game development progress today with our dedicated journaling tool and see the difference it makes! [/journal]