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Choosing Between UI and UX: What You Need to Know

Posted by Gemma Ellison
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August 15, 2025

Choosing Between UI and UX: What You Need to Know

A promising game mechanic, meticulously crafted and innovative, can vanish into obscurity simply because players can’t navigate the menus or understand what’s happening on screen. Bad UI kills promising mechanics before players even see them. For indie developers, understanding the crucial distinctions and interdependencies of UI and UX is not optional; it is vital for success.

The “Aha!” Moment

Liam had poured months into “Aetherbound,” a tactical RPG with a unique spell-combining system. He was confident it would be a hit. During an early playtest, however, feedback was brutal. Players loved the concept but constantly stumbled, frustrated by a cluttered inventory and an indecipherable spell-crafting interface. “The spells are cool,” one tester wrote, “but I can’t figure out how to cast them without a guide open.” Liam’s heart sank. His brilliant mechanics were being overlooked because of frustrating interfaces.

UI: The Visible Guide

User Interface (UI) is the visual and interactive part of your game. This includes all the buttons, menus, health bars, inventory screens, and the overall aesthetic design. UI’s role is to convey information clearly and guide players through the game’s systems.

Common UI mistakes are rampant in indie games. Cluttered screens with too much information, inconsistent design where similar actions require different button presses, or unreadable text due to poor font choices or color contrast can quickly overwhelm players. Liam’s spell-crafting UI, for example, had tiny icons and no clear hierarchy, making it impossible to distinguish core components from decorative elements.

UX: The Player’s Journey

User Experience (UX) goes deeper than UI; it’s the overall feeling a player has while interacting with your game. UX encompasses emotions, ease of use, satisfaction, and whether the player achieves their goals without unnecessary friction. While UI is a critical component of UX, UX considers the entire player journey, from launching the game to mastering its mechanics.

Common UX mistakes include a lack of clear onboarding, leaving new players feeling lost and overwhelmed. Frustrating navigation, such as requiring too many clicks for a simple action, or poor feedback loops, where players don’t understand the consequences of their actions, are also significant culprits. In “Aetherbound,” even if a player stumbled through the spell-crafting UI, the lack of immediate visual feedback on successful combinations led to confusion and re-dos.

The Interplay: Where UI and UX Collide (or Harmonize)

Good UI supports good UX. A clear, intuitive UI makes the player’s journey smooth and enjoyable, leading to a positive UX. Conversely, a clunky, confusing UI creates friction and frustration, resulting in a poor UX, regardless of how innovative the underlying mechanics are.

Consider “Terraria” and its intuitive crafting system. The UI clearly shows ingredients and possible outcomes, supporting a UX that encourages experimentation and creativity. On the flip side, some early access indie titles have incredible concepts but suffer from UI that’s so dense it completely obscures the fun. Liam learned that his innovative spell system, while mechanically sound, was inaccessible due to UI choices that neglected the player’s experience.

Actionable Steps for Indie Devs

So, how can you avoid Liam’s early pitfalls?

Early Prototyping & Wireframing

Don’t wait until all your mechanics are coded. Start planning your UI and UX early with simple prototypes and wireframes. Sketch out your menus, think about player flow, and consider how information will be presented. This saves countless hours of rework later.

User Testing (Even Solo)

You don’t need a massive budget for user testing. Start by observing a friend or family member play your game, even if it’s just a rough prototype. Pay attention to where they hesitate, where they get stuck, or where they express frustration. Even talking through your design decisions with a fresh pair of eyes can reveal blind spots.

Iterative Design

UI and UX are not one-and-done tasks. They are iterative processes. Be prepared to design, test, gather feedback, and then refine. Each iteration should bring you closer to a seamless player experience.

The Power of Documentation

Liam started journaling his development process after the disastrous playtest. He meticulously recorded his initial UI design thoughts, the feedback he received, and his revised approaches. He sketched new menu layouts, documented player frustrations, and noted every iteration of his spell-crafting interface. This consistent documentation of design decisions and player feedback was transformative. It allowed him to trace his journey of understanding, revealing patterns of player behavior and helping him see where his assumptions went wrong.

He realized the true value of tracking his game development progress and staying consistent with a game development log. It helped him organize his creative process and systematically address UI and UX issues. If you’re looking to track your game development progress and keep an organized game dev journal like Liam, consider using our free game development journal tool. It is designed to help you document your insights, design iterations, and player feedback, ensuring your great mechanics aren’t overlooked due to frustrating interfaces.

Case Study/Story Continuation

With his renewed approach and a dedicated game development journal, Liam revamped “Aetherbound.” He simplified the inventory screen, adopting a tabbed interface. The spell-crafting UI was redesigned with larger, clearer icons and a step-by-step visual guide. Crucially, he added immediate, satisfying visual and auditory feedback whenever a spell combination was successful.

During the next playtest, the difference was night and day. Players quickly grasped the spell system. “This is amazing!” one exclaimed, “I actually understand how to combine spells now!” Liam’s diligent journaling, which tracked every UI tweak and UX improvement, proved invaluable. It prevented the heartbreaking scenario of his innovative mechanics being lost to a poor interface, allowing “Aetherbound” to shine. Your game deserves the same care and attention to detail.