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Unity: How to Add a Texture to a Material

Posted by Gemma Ellison
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May 1, 2023
The cover for Unity: How to Add a Texture to a Material

What This Guide Will Cover

Unity is one of the most widely used game engines in the world, and for good reason.

It is an incredibly versatile platform that allows developers to create stunning 2D and 3D games with ease.

One of the key features of Unity is the ability to add textures to materials, which can greatly enhance the visual appeal of your game. In this article, we will explore how to add texture to material in Unity.

Understanding Textures in Unity

Before we dive into how to add textures to materials in Unity, it is important to understand what textures are and how they work. In simple terms, a texture is an image that is used to cover the surface of a 3D model. Textures can be used to add a variety of visual effects to a game, such as roughness, shininess, or patterns.

Textures in Unity are created using image files such as PNG, JPG, or BMP. These files can be imported into Unity and then applied to materials to add visual effects. Unity supports a variety of texture types, including normal maps, height maps, and specular maps.

Creating a Material in Unity

Before we can add a texture to a material in Unity, we need to create a material. A material is an object in Unity that defines how a 3D model should be rendered. To create a material, follow these steps:

  1. In the Unity Editor, click on the Create menu in the Project window.
  2. Select Material from the dropdown menu.
  3. Name your new material and click Create.

Adding a Texture to a Material

Now that we have created a material, we can add a texture to it. To do this, follow these steps:

  1. Select the material you want to add a texture to in the Project window.
  2. In the Inspector window, click on the small circle next to the Albedo field.
  3. Select the texture you want to use from the dropdown menu.
  4. Adjust the tiling and offset settings to control how the texture is applied to the material.

Using Normal Maps

Normal maps are a type of texture that are used to create the illusion of depth and detail on a 3D model. To use a normal map in Unity, follow these steps:

  1. Create a new material as described above.
  2. In the Inspector window, click on the small circle next to the Normal Map field.
  3. Select the normal map texture you want to use from the dropdown menu.
  4. Adjust the tiling and offset settings to control how the normal map is applied to the material.

Using Height Maps

Height maps are another type of texture that are used to add depth and detail to a 3D model. To use a height map in Unity, follow these steps:

  1. Create a new material as described above.
  2. In the Inspector window, click on the small circle next to the Height Map field.
  3. Select the height map texture you want to use from the dropdown menu.
  4. Adjust the tiling and offset settings to control how the height map is applied to the material.

Using Specular Maps

Specular maps are a type of texture that are used to control the shininess of a 3D model. To use a specular map in Unity, follow these steps:

  1. Create a new material as described above.
  2. In the Inspector window, click on the small circle next to the Specular Map field.
  3. Select the specular map texture you want to use from the dropdown menu.
  4. Adjust the tiling and offset settings to control how the specular map is applied to the material.

Using OccaSoftware’s game-ready textures for Unity

OccaSoftware offers a ton of free textures for Unity or any other engine.

This library includes a wide range of textures, including brick, grass, dirt, asphalt, and more. By using our textures, you can quickly and easily add high-quality textures to your Unity project. Here’s how to use our textures in Unity:

  1. Download the texture set you want from our texture library.
  2. Configure your Material in Unity with the textures.
  3. Adjust the tiling and offset settings to control how the texture is applied to the material.
  4. Repeat the process for other materials and objects as needed.

OccaSoftware’s material library is a great resource for game developers who need high-quality textures for their projects. By using this library, you can save time and effort while still creating stunning visuals for your game.

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