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Level Up Your Unreal Engine Performance: Best Practices for Optimization

Posted by Gemma Ellison
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March 25, 2025

Level Up Your Unreal Engine Performance: Best Practices for Optimization

Unreal Engine is a powerful tool, capable of creating stunning visuals and immersive experiences. However, with great power comes great responsibility – the responsibility to optimize your project for performance. Unoptimized games can suffer from low frame rates, stuttering, and other issues that detract from the player experience. This post will explore key best practices for optimizing performance in Unreal Engine, covering rendering, code, assets, and level design.

1. Rendering Optimization: Squeezing Every Last Drop

Rendering is often the most performance-intensive aspect of a game. Here’s how to improve it:

  • Material Optimization: Complex materials can significantly impact performance. Use simpler materials whenever possible. Optimize your material graphs by reducing instruction count and avoiding expensive operations like translucent materials or complex calculations. Consider using material instances to share common material properties and reduce draw calls. Think about using LODs (Levels of Detail) for materials, especially on objects viewed from a distance.

  • Shadows: Dynamic shadows are costly. Carefully manage shadow settings, reducing shadow resolution where appropriate. Consider using precomputed lighting (baked lighting) for static objects to eliminate dynamic shadow calculations. Cascaded Shadow Maps (CSM) are crucial for outdoor scenes, but optimizing their distance and number of cascades can drastically improve performance. Experiment with different shadow filtering methods.

  • Post-Processing Effects: Post-processing effects like bloom, ambient occlusion, and motion blur can add visual flair, but they also consume significant resources. Use them sparingly and adjust their quality settings. Consider using lower-quality versions of these effects on lower-end hardware. Disable or reduce the intensity of effects like motion blur on lower-spec devices.

  • Overdraw: Overdraw occurs when pixels are drawn multiple times in the same frame. Reduce overdraw by simplifying geometry, optimizing materials, and using occlusion culling. Visualizing overdraw in the Unreal Engine editor is a great way to identify problem areas. Transparent materials contribute heavily to overdraw.

  • Instanced Static Meshes (ISM) and Hierarchical Instanced Static Meshes (HISM): Instead of placing many identical static meshes individually, use ISMs. For even larger numbers of instances, especially when clustered hierarchically, use HISMs. This significantly reduces draw calls and improves rendering performance. HISMs are great for foliage.

  • 2. Code Optimization: The Art of Efficient Execution

    Efficient code is crucial for a smooth gaming experience.

    • Blueprint vs. C++: Blueprints are great for prototyping and visual scripting, but C++ offers superior performance. Move performance-critical logic to C++ for optimal results. Understand the performance implications of different Blueprint nodes.

  • Tick Functions: Avoid unnecessary tick functions. The Tick function is called every frame, so any code within it will be executed frequently. Only use it when absolutely necessary and keep the code within it as lightweight as possible. Consider using Timers instead of Tick for tasks that don’t need to run every frame.

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