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"Viral or Vanity? My Wishlist Numbers Lied."

Posted by Gemma Ellison
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July 25, 2025

Viral or Vanity? My Wishlist Numbers Lied.

I’ve been there. You grind for months, maybe years, pour your heart and soul into your game, and finally hit that “Coming Soon” button on Steam. The wishlists start trickling in, then flowing, maybe even gushing. You start dreaming of early retirement. Then launch day hits. Reality bites.

The Wishlist Mirage

Wishlists are vanity metrics. This is something every indie dev needs branded on their brain. We get so caught up in the “number go up” mentality that we forget what wishlists actually represent: potential interest, not guaranteed sales.

I launched my first game with over 25,000 wishlists. I envisioned a tidal wave of purchases. The result? A disappointing trickle. We sold enough to keep the lights on, but nowhere near what those numbers implied. What went wrong?

Over-Optimistic Wishlisting

People wishlist games for all sorts of reasons. Maybe the trailer looked cool. Maybe they like the genre. Maybe they just appreciate indie devs. This doesn’t mean they’re actually going to buy your game.

Think about it: how many games are sitting in your wishlist right now? Probably more than you’ll ever play.

I had one player tell me they wishlist every indie game they see, regardless of interest, simply to “support” the developers. While the sentiment is appreciated, it utterly skews the data.

Marketing Inertia: The Follow-Through Fumble

Wishlists are a starting point, not the finish line. You need to actively cultivate that interest, nurture those leads, and gently nudge people towards that purchase button.

My mistake was complacency. I thought the wishlists were enough. I didn’t consistently post updates, engage with the community, or run targeted ads after the initial surge. We needed sustained effort, not a one-time blitz.

A crucial step is to consistently remind wishlisters about your game. Before launch, this could be through devlogs showcasing progress, highlighting unique features, or even just a simple “thank you for wishlisting!” message. After launch, make sure they’re notified about updates, sales, and any new content you add.

Quality and Pricing: The Harsh Truth

Sometimes, the problem isn’t the marketing; it’s the game itself. A shiny trailer can attract wishlists, but a buggy, uninspired, or overpriced product will kill sales.

Be brutally honest with yourself: Is your game actually good? Is it fun? Does it offer something unique? Is the price point competitive? If the answer to any of these questions is “no,” your wishlist conversion rate will suffer.

Early feedback is paramount. Before launch, get your game into the hands of as many players as possible through beta tests, demos, and early access programs. Listen to their feedback, address their concerns, and iterate based on their suggestions.

Don’t overprice your game. Research comparable titles in your genre and price accordingly. A higher price point might seem tempting, but it can deter potential buyers, especially when faced with competition from established titles and other indie gems. Consider regional pricing as well.

The Shifting Sands of User Preference

The gaming landscape is constantly evolving. Trends come and go, genres rise and fall, and player preferences shift with the wind.

A game that garnered a lot of wishlist attention six months ago might be completely irrelevant today.

I saw this firsthand with my game. A similar game released a month before mine, soaking up much of the initial interest in the genre. The market had shifted.

Keep a close eye on the trends in your genre. What games are popular? What are players talking about? Are there any new mechanics or features that are gaining traction? Adapt your game accordingly to stay relevant and appeal to a wider audience.

Decoding Wishlist Data: A Practical Approach

So, how do you make sense of wishlist numbers?

First, understand the source of your wishlists. A wishlist from a targeted ad campaign is far more valuable than a wishlist from a random Steam user browsing the store.

Second, track your wishlist conversion rate. This is the percentage of wishlists that actually turn into sales. Monitor this metric closely and look for patterns. If your conversion rate is consistently low, it’s a red flag.

Third, don’t rely solely on wishlists. Use other metrics, such as demo downloads, playtime, and social media engagement, to gauge interest in your game.

Actionable Advice: Converting Wishlists into Sales

Here are some practical steps you can take to improve your wishlist conversion rate:

  • Run targeted ad campaigns specifically aimed at wishlisters. Remind them why they wishlisted your game in the first place.
  • Offer a launch discount to reward early adopters. A small discount can be a powerful incentive.
  • Create a compelling launch trailer that showcases the best aspects of your game.
  • Engage with your community on social media and respond to questions and comments.
  • Release regular updates and bug fixes to demonstrate that you’re actively supporting your game.
  • Consider running a sale or promotion to boost sales and attract new players.
  • Create compelling content (trailers, screenshots, gifs) that is genuinely interesting. Don’t just spam.

Wishlists are not useless, but they are not a crystal ball. They’re a starting point, a sign of potential interest. But turning that interest into actual sales requires hard work, a good product, and a healthy dose of realism. Don’t let those vanity numbers fool you.