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Switching from Winging It to Devlogs: A Postmortem

Posted by Gemma Ellison
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July 29, 2025

Switching from Winging It to Devlogs: A Postmortem

We’re not going to sugarcoat it. Our game, “Cosmic Janitor,” flopped. Hard.

The idea was simple: a physics-based cleaning simulator set in a zero-gravity space station. Think “Viscera Cleanup Detail” meets “Surgeon Simulator.” We envisioned chaotic fun, emergent gameplay, and a quirky, endearing narrative. What we shipped was a buggy mess, a confusing user experience, and a core mechanic that just wasn’t, well, fun.

How did we get here? The answer is brutally simple: we winged it. We thought passion and enthusiasm were enough. We were wrong. This is our postmortem, a painful but necessary examination of our mistakes, and how consistent devlogs could have saved us from ourselves.

The Allure of “Creative Freedom” (and its Pitfalls)

Our team, three friends fresh out of college, fell for the romantic ideal of indie game development: unbridled creativity, no corporate overlords, just pure, unfiltered vision. We dove headfirst into development, fueled by caffeine and a shared love for quirky games.

We started with a vague concept and a shared Google Doc outlining some core features. No detailed design documents, no formal milestones, just a “feel” for what the game should be. This “creative freedom” quickly devolved into feature creep. “Wouldn’t it be cool if…” became our mantra. New mechanics, story elements, and visual flourishes were constantly being added, without considering the impact on the overall game.

Progress Timeline Breakdown: A Descent into Chaos

Here’s a chronological breakdown of our disastrous development timeline, highlighting key moments where devlogs could have intervened:

  • Month 1-2: The Honeymoon Phase: We built a basic prototype with rudimentary physics and a single cleaning tool. Initial excitement was high, but we didn’t document our design choices or rationale. Devlog Opportunity: Clearly define the core loop and document initial design decisions regarding the cleaning mechanics.

  • Month 3-4: Feature Creep Frenzy: We added five new cleaning tools, a complex inventory system, and the beginnings of a convoluted story involving alien conspiracies. Playtesting was minimal, and feedback was ignored. Devlog Opportunity: Regularly document new feature implementations, conduct internal playtests, and solicit feedback. Sharing design rationale could have highlighted the dangers of scope creep.

  • Month 5-6: The Great Re-Write: After realizing the story was incoherent, we scrapped half of it and started over. This led to significant code rework and a complete loss of momentum. Devlog Opportunity: Devlogs could have served as a collaborative space for worldbuilding, allowing us to flesh out the story and catch inconsistencies earlier in the process.

  • Month 7-8: Bug Fixing Hell: The codebase became a tangled mess of spaghetti code. Simple tasks took days to complete, and new bugs appeared faster than we could fix them. Devlog Opportunity: Documenting the debugging process, identifying root causes of errors, and outlining code refactoring strategies could have provided invaluable insights for future projects.

  • Month 9: Realization and Despair: We finally had a playable build, but it wasn’t fun. The core cleaning mechanic was clunky and unsatisfying, and the story felt disjointed. Marketing was non-existent. Devlog Opportunity: Regular playtesting and honest documentation could have forced us to confront the fundamental flaws in the game earlier, potentially allowing us to pivot or iterate on the core gameplay loop.

  • Month 10: Release and Silence: We released “Cosmic Janitor” on Steam to crickets. Reviews were scathing, citing poor performance, confusing gameplay, and a lack of polish.

The Devlog Revelation: What We Learned Too Late

Looking back, it’s clear that consistent devlogs could have been our salvation. Not just as a marketing tool, but as a core part of our development process.

Here’s what we missed:

  • Clarity and Communication: Devlogs force you to articulate your design decisions, which in turn clarifies your vision and facilitates communication within the team.
  • Early Validation: Sharing your progress with the community early on allows you to gather feedback and validate your ideas before investing too much time and effort.
  • Accountability and Focus: Regularly documenting your progress creates a sense of accountability and helps you stay focused on your goals.
  • Problem Solving: Documenting your challenges and solutions can help you identify patterns and improve your problem-solving skills.

Integrating Devlogs into Your Workflow: Practical Advice

Don’t make the same mistakes we did. Here’s how to integrate devlogs into your indie game development workflow:

  1. Choose a Format: Blog, forum, video, or a simple shared document – pick a format that works for you and your team.
  2. Set a Schedule: Consistency is key. Aim for at least one devlog entry per week.
  3. Document Everything: From design decisions to bug fixes, no detail is too small.
  4. Be Honest and Transparent: Share your challenges and setbacks along with your successes.
  5. Engage with Your Community: Respond to comments and feedback.

Documenting progress does not need to be a chore. It’s something that can be integrated into the creative process with the right tools. Our biggest mistake was not recording and refining our development journey.

Ready to avoid our fate? Start documenting your game dev journey with our simple journaling tool. It might just save your game.