Contract 3D Environment Artist – Unity (Project-Based)
We’re looking for a skilled 3D Environment Artist to create 5 themed environment asset packs for Unity’s URP pipeline. Each pack will include ~50 modular models, plus two sample scenes (a game-ready environment and an asset showcase).
Scope of Work
Assets per Pack: ~50 modular meshes (architecture, props, nature, infrastructure)
Scenes: 2 Unity demo scenes per pack (environment + showcase)
Delivery Format: 5 separate .unitypackage files
Requirements
Style: Stylized realism
Topology guidelines: - ≤12k tris for large modular buildings - ≤8k tris for wood structures - ≤2.5k tris for props - Assets aligned to Unity’s 1m grid - Simple UVs for lightmapping (no baked detail) - Prefabs with correct pivot placement for snapping - Out-of-the-box URP compatibility
You are a fit if you: - Have proven experience creating modular 3D environments for games - Are comfortable with stylized realism - Work efficiently with Unity pipelines and asset packaging - Can deliver high-quality, organized, production-ready assets
Engagement - Contract / project-based
Remote work - Timeline and compensation to be discussed based on experience
How to Apply Send your portfolio (with relevant environment work) and rates to michael@occasoftware.com.