The Game: Lunacy is an indie game studio whose team is united by a shared passion for personal storytelling. Our current project is a narrative-driven 3rd-person 3D puzzle adventure game set in the Islamic Golden Age, which explores themes of grief and loss.
The Role: We are looking for a Lighting Artist with a cinematic eye, realtime performance aptitude, and strong creative/technical background in Unreal. This Artist will be able to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving, and will be able to partner with multiple disciplines to meet the project’s needs.
Responsibilities: - Set up, implement, and polish cinematic lighting for both interior and exterior game environments - Work with the Art Director and Art Team to follow concepts and general visual direction of levels, with the ability to self-direct as needed - Collaborate with level designers on highlighting aspects that are important for gameplay - Identify improvements and efficiencies within our lighting pipeline to speed production and reduce costs at run time - Participate in giving & receiving critiques to ensure scenes are as impactful as they can be for narrative storytelling - Author post-processing effects such as color grading, exposure, tone mapping, bloom, etc. - Deliver assets within specific time constraints for marketing materials, game demos, and various stages of production
Bonus: - Generalist experience with environment art in UE5 is a plus
Portfolio All submissions must include examples showing personal and/or professional artwork.
Details: - Contract role, 2 - 4 months - Remote position with a distributed team - Will work most closely with team members in UTC-7, UTC-5, and UTC+1. - Note that we are an indie team and this is our debut game. Due to budget considerations, we are most likely able to hire a mid-level artist, but please apply if you believe you are a fit for the position and share your rate expectations for a freelance role.