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Tilemaps & Level Art
Build worlds from small reusable tiles — seamless edges, variation, and levels.
Beginner 4 lessons ~18 min Graded certificate Free
What you'll be able to do
- Explain what a tileset and a tilemap are, and why games use them
- Design tiles that connect seamlessly at their edges
- Use autotiling / transition tiles for clean borders between materials
- Break the grid with variation so a level does not look repetitive
- Assemble a tileset into a playable level with layers
Lessons
- 1 What a tilemap is A grid of reusable tiles — the efficient way to build 2D worlds.
- 2 Seamless tiles Tiles must connect at their edges so no seams show when repeated.
- 3 Transitions and autotiling Edge and corner tiles blend one material into another cleanly.
- 4 Breaking the grid Variation tiles and scatter stop a level from looking repetitive.
- Graded quiz + certificate 6 questions. Pass to earn a shareable certificate.