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Asylum Transit: Cosmic Zoo Tycoon

Overview

Concept

A unique blend of bus simulation, hidden object gameplay, and zoo management set in a haunted asylum that serves as an intergalactic transportation hub and zoo.

Audience

Casual gamers aged 16+ who enjoy management sims with a twist of horror and puzzle elements

Platforms

Setting and Narrative

Setting

A sprawling, abandoned asylum on Earth that has been repurposed as an intergalactic transit station and zoo for alien creatures. The asylum retains its eerie atmosphere, with ghostly apparitions and paranormal events occurring regularly.

Backstory

In the near future, Earth becomes a popular tourist destination for alien species. An enterprising human converts an old, haunted asylum into a transit hub and zoo, capitalizing on both extraterrestrial fascination with Earth's paranormal phenomena and the need for a cosmic creature sanctuary.

Plot

As the newly appointed manager, players must navigate the challenges of running an otherworldly zoo while uncovering the asylum's dark secrets. The player's actions and discoveries gradually reveal a cosmic conspiracy that threatens both Earth and its alien visitors.

Mechanics

Bus simulation: Transport visitors and alien creatures through the asylum's winding corridors
Hidden object gameplay: Find essential items and alien artifacts scattered throughout the asylum
Zoo management: Build habitats, care for alien creatures, and keep visitors satisfied
Time-based events: Player's real-world screen time influences in-game paranormal activity and alien behavior
Resource management: Balance budget, staff, and alien needs while expanding the zoo

Art and Audio Direction

Visual Style

A blend of Gothic horror and retro-futuristic sci-fi, with detailed 2D environments and hand-drawn character sprites. The asylum's decrepit interiors contrast with the vibrant, alien zoo exhibits.

Character Design

A diverse cast of human staff members, each with unique abilities and backstories, alongside a variety of imaginative alien visitors and creatures. Ghostly apparitions of former asylum inmates add to the eerie atmosphere.

World Design

The asylum is a maze-like structure with multiple floors, secret passages, and hidden rooms. Each area can be renovated and repurposed for zoo exhibits or visitor amenities. The building's layout changes subtly over time, influenced by paranormal activity.

Audio Design

An atmospheric soundtrack that blends creepy asylum ambiance with otherworldly alien sounds. Dynamic audio cues react to player actions, time of day, and paranormal events. Voice acting for key characters includes both human and alien languages.

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