A story-driven idle/incremental game set in a desolate sci-fi city. Players guide a protagonist who awakens in an abandoned workshop, uncovering the city's secrets while progressing through nine unique skill trees aligned with different moral alignments.
Casual gamers aged 16-35 who enjoy narrative-rich idle games with strategic elements
A vast, eerily empty futuristic metropolis filled with crumbling skyscrapers, malfunctioning robots, and mysterious energy sources. The city is divided into nine distinct districts, each representing a different moral alignment.
Decades ago, a groundbreaking experiment in human consciousness and morality went awry, causing the city's inhabitants to vanish. The protagonist, a test subject, awakens from stasis to find themselves alone in this abandoned world, with no memory of their past or the city's history.
As the protagonist explores the city and reactivates various systems, they uncover the truth behind the failed experiment and their own role in it. They must navigate moral choices that align with the nine chaotic-neutral-good-bad combinations, ultimately deciding the fate of the city and its missing population.
A blend of neon-lit cyberpunk aesthetics with a touch of decay and abandonment. Each district has a distinct visual theme reflecting its moral alignment. The art style combines 2D isometric environments with detailed character sprites and UI elements.
The protagonist's appearance evolves based on their choices and progression in the nine alignment trees. NPCs encountered through memories or holograms represent extreme examples of each moral alignment, with distinct visual cues and personality traits.
The city is divided into nine interconnected districts, each representing a moral alignment. Players unlock new areas as they progress, revealing how the different alignments influenced the city's architecture and technology. Hidden workshops and laboratories serve as key locations for advancing the story and unlocking new abilities.
An ambient electronic soundtrack that adapts to the player's current district and moral alignment. Sound effects emphasize the emptiness of the city, with echoes and distant mechanical noises creating an eerie atmosphere. Voice acting is used sparingly for key story moments and discovered audio logs.