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Chaos City: Idle Awakening

Overview

Concept

A story-driven idle/incremental game set in a desolate sci-fi city. Players guide a protagonist who awakens in an abandoned workshop, uncovering the city's secrets while progressing through nine unique skill trees aligned with different moral alignments.

Audience

Casual gamers aged 16-35 who enjoy narrative-rich idle games with strategic elements

Platforms

Mobile (iOS, Android)
PC (Steam, Epic Games Store)
Web browsers

Setting and Narrative

Setting

A vast, eerily empty futuristic metropolis filled with crumbling skyscrapers, malfunctioning robots, and mysterious energy sources. The city is divided into nine distinct districts, each representing a different moral alignment.

Backstory

Decades ago, a groundbreaking experiment in human consciousness and morality went awry, causing the city's inhabitants to vanish. The protagonist, a test subject, awakens from stasis to find themselves alone in this abandoned world, with no memory of their past or the city's history.

Plot

As the protagonist explores the city and reactivates various systems, they uncover the truth behind the failed experiment and their own role in it. They must navigate moral choices that align with the nine chaotic-neutral-good-bad combinations, ultimately deciding the fate of the city and its missing population.

Mechanics

Idle resource generation and automation
Story-driven quests and exploration
Nine unique progression trees tied to moral alignments
Crafting and upgrading workshop equipment
Moral choice system affecting story outcomes
Time manipulation mechanics
Puzzle-solving using acquired abilities
Character customization based on alignment choices

Art and Audio Direction

Visual Style

A blend of neon-lit cyberpunk aesthetics with a touch of decay and abandonment. Each district has a distinct visual theme reflecting its moral alignment. The art style combines 2D isometric environments with detailed character sprites and UI elements.

Character Design

The protagonist's appearance evolves based on their choices and progression in the nine alignment trees. NPCs encountered through memories or holograms represent extreme examples of each moral alignment, with distinct visual cues and personality traits.

World Design

The city is divided into nine interconnected districts, each representing a moral alignment. Players unlock new areas as they progress, revealing how the different alignments influenced the city's architecture and technology. Hidden workshops and laboratories serve as key locations for advancing the story and unlocking new abilities.

Audio Design

An ambient electronic soundtrack that adapts to the player's current district and moral alignment. Sound effects emphasize the emptiness of the city, with echoes and distant mechanical noises creating an eerie atmosphere. Voice acting is used sparingly for key story moments and discovered audio logs.

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