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Best 3 Tools for Level Design Overview in 2024

Posted by Gemma Ellison
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August 6, 2025

Level Design Tools 2024: Choosing Your Weapon

Level design is crucial. A beautifully rendered game can fall flat with poor level design, while a simple game can be elevated by clever layouts and engaging spaces. Choosing the right tools is the first step to creating those spaces. This guide, presented as patch notes from our own level design journey, will help you decide.

1. Unity: ProBuilder & Terrain Tools

Patch Notes v1.2.0

Features: ProBuilder excels at creating custom meshes directly in the Unity editor. Terrain Tools is your go-to for organic environments.

Pros:

  • Tight integration with Unity’s workflow. No need for importing/exporting models for basic level architecture.
  • ProBuilder is great for rapid prototyping and iterative design.
  • Terrain Tools allow for sculpting detailed landscapes within the engine.
  • Scripting capabilities for procedural generation and dynamic level elements.

Cons:

  • ProBuilder can lead to messy topology if not managed carefully, impacting performance later.
  • Terrain Tools can be resource-intensive, especially with high resolutions and excessive details.
  • Requires a good understanding of Unity’s editor and scripting.
  • Can easily fall into the trap of spending too much time polishing individual assets instead of the overall flow.

User Testimonial: “I initially spent weeks creating a single room in ProBuilder with intricate details. Realized later that it didn’t fit the game’s overall pacing. Now I block out the entire level first and then add detail.” - Indie Dev, Space Explorers.

Actionable Advice:

  • Focus on block-out first. Use simple shapes and basic materials to establish the level’s layout, flow, and scale.
  • Document your progress. Use a game dev journal to track iterations, design decisions, and lessons learned. This helps you stay focused. Start documenting your level design process today!
  • Keep topology clean. Avoid excessive subdivisions in ProBuilder to maintain performance.

2. Unreal Engine: Built-in Tools

Patch Notes v2.0.0

Features: Unreal Engine provides robust built-in tools for level design, including BSP brushes, static mesh editing, and landscape sculpting.

Pros:

  • Powerful landscape tools with advanced features like erosion and foliage scattering.
  • Blueprint visual scripting for creating interactive level elements without coding.
  • Extensive asset library and marketplace integration for readily available props and environments.
  • Industry-standard engine, making it easier to collaborate and find resources.

Cons:

  • Steeper learning curve compared to Unity, especially for beginners.
  • BSP brushes are outdated and can lead to performance issues. Transition to static meshes early.
  • Can be overwhelming due to the sheer number of features and options.
  • Easy to get lost in the technical details of the engine instead of focusing on level design principles.

User Testimonial: “I spent a month tweaking my lighting in Unreal before I even had a playable level. Big mistake. Block out everything, then focus on lighting when the gameplay feels right.” - Solo Dev, Project: Shadow.

Actionable Advice:

  • Master the basics of BSP brushes for initial prototyping, but replace them with static meshes as soon as possible.
  • Utilize Unreal Engine’s profiling tools to identify and optimize performance bottlenecks.
  • Break down your level design tasks into smaller, manageable chunks.
  • Devlogs are your friend. Consistently share your work with a community to get feedback and stay motivated.

3. Tiled

Patch Notes v1.5.0

Features: Tiled is a flexible 2D level editor supporting various tilemaps and custom properties.

Pros:

  • Simple and intuitive interface, easy to learn for beginners.
  • Supports multiple tilemap formats and game engines.
  • Custom properties allow for adding metadata to tiles and objects, enabling complex game logic.
  • Excellent for 2D games with tile-based environments.

Cons:

  • Limited to 2D level design.
  • Requires scripting or visual scripting in your game engine to implement gameplay mechanics.
  • Doesn’t handle 3D environments or complex geometric shapes.
  • Can become repetitive if you don’t leverage custom properties to create variety.

User Testimonial: “Tiled saved my 2D platformer. The custom properties allowed me to easily define enemy spawn points, collectibles, and trigger events. It’s much easier than hardcoding everything.” - Indie Dev, Pixel Jump.

Actionable Advice:

  • Experiment with custom properties to create dynamic and interactive levels.
  • Use tile sets and templates to streamline the level design process.
  • Integrate Tiled with your game engine of choice using appropriate libraries or plugins.
  • Maintain a detailed game dev journal to track your progress, design decisions, and potential issues you may face Keep your game dev organized with a journal!

Balancing Detail and the Bigger Picture

The common thread? Don’t get bogged down in details early. Start with broad strokes. Block out the entire level, focusing on flow and gameplay. Polish comes later.

Common Pitfalls:

  • Feature Creep: Adding unnecessary features or details that don’t contribute to the core gameplay.
  • Scope Mismanagement: Underestimating the time and resources required to complete a level or game.
  • Perfectionism: Spending too much time on individual elements instead of focusing on the overall experience.

Avoiding the Pitfalls:

  • Define your core gameplay loop early. Design your levels around that loop.
  • Set realistic goals and deadlines. Break down your tasks into smaller, manageable chunks.
  • Prioritize functionality over aesthetics. Focus on making the level playable and engaging before adding visual polish.
  • Embrace iteration. Don’t be afraid to experiment and make changes based on feedback.

Ultimately, the best level design tool is the one that fits your specific needs, skill set, and project requirements. Don’t be afraid to experiment with different tools and find the one that works best for you. And most importantly, remember to document your progress and learn from your mistakes. Happy designing!