"Cursed Characters: Free Assets, Premium Price Regret"
Game Art & Assets · 7/28/25
"Core Loop CPR: Ten Playtesters Pulled Our Game Back From Death"
Playtesting & UX · 7/28/25
"Build It & They'll Come?" How Tutorials Fail Indie Marketing
Marketing & Monetization · 7/28/25
"Early Access Abyss: When No Hook Means No Second Chance"
Marketing & Monetization · 7/28/25
"Zero Budget, Zero Truth: Marketing Myths Tutorials Sell Indies"
Marketing & Monetization · 7/28/25
Myth: Market Research First. Prototype Faster With Less Data.
Indie Dev Process · 7/28/25
"Free Asset Trap: How "Cheap" Kills Long-Term Revenue"
Marketing & Monetization · 7/28/25
"Kickstarted, Not Started: Why Your Game's Timeline Flatlined"
Indie Dev Process · 7/28/25
Tutorials as Onboarding: Treat 'Em Like UX, Not Just Docs
Playtesting & UX · 7/28/25
"One More Feature..." How Scope Turns Prototypes into Tombstones
Indie Dev Process · 7/28/25