Kickstarter Killed the Loop: 10 Testers to the Rescue
Playtesting & UX · 7/28/25
Myth: Monetization Fixes Flaws. Pivot Without Panic!
Marketing & Monetization · 7/28/25
"Scope Shock: Our First Game's Timeline Trainwreck (And Yours?)"
Indie Dev Process · 7/28/25
"Launch Date Lottery": Why Timelines Implode on First Projects
Game Production · 7/28/25
Prototype to Paradise: Scope Creep Survival for Indies
Indie Dev Process · 7/28/25
Lost in Space? Prototype Faster with Rules, Not Rockets.
Game Design · 7/28/25
"Gleaming Turds": Premature Polish & the "Done" Delusion
Game Production · 7/28/25
Pretty Pixels, Empty Promises: Our First Game's "Done" Delusion
Indie Dev Process · 7/28/25
The Polish Pitfall: A Beginner's Guide to "Done"-ness.
Indie Dev Process · 7/28/25
Myth: Great Graphics Equal Sales. The "Done" Trap.
Marketing & Monetization · 7/28/25