"Kill Your Darlings, Save Your Game: Our Pivot Postmortem"
Indie Dev Process · 7/27/25
"Tutorials Aren't Manuals: Our UX Flow Saved Our Game"
Playtesting & UX · 7/27/25
Myth: Monetization First. Prototype Fast with Constraints.
Indie Dev Process · 7/27/25
Indie Dev Survival Guide: Beware the "Looks Done" Trap
Indie Dev Process · 7/27/25
"Kickstarter Died? Treat Tutorials Like UX, Not Manuals."
Playtesting & UX · 7/27/25
Myth: Marketing Fixes All. First 10 Playtesters Expose Your Core.
Playtesting & UX · 7/27/25
Our Free Asset Fiasco: Why It Killed Long-Term Revenue
Marketing & Monetization · 7/27/25
Myth: Polish Fixes All. Ten Playtesters Expose Your Core.
Playtesting & UX · 7/27/25
Ten Playtesters, One Brutal Truth: Core Loop CPR
Playtesting & UX · 7/27/25
Salvage Your Vision: Pivoting After Kickstarter Failure
Indie Dev Process · 7/27/25