My Game Died Because My Tutorial Read Like the Tax Code
Playtesting & UX · 7/27/25
Tutorials as Onboarding: Design the Funnel, Not Just the FAQ
Playtesting & UX · 7/27/25
"No Art? No Problem! 'Space Rocks' Teaches Fast Prototyping"
Indie Dev Process · 7/27/25
Myth: Monetization Fixes All. Your First 10 Playtesters Know Better.
Playtesting & UX · 7/27/25
Tutorial UX: Map a Smooth Path, Not Just a Manual.
Playtesting & UX · 7/27/25
"Asset Store Albatross: How 'Free' Sunk Our Game's Future"
Game Art & Assets · 7/26/25
Myth: Early Access Buys Time. It Exposes Weak Loops.
Indie Dev Process · 7/26/25
"Project Phoenix": From Roguelike to RPG (and Staying Alive)
Indie Dev Process · 7/26/25
Level Up Your Game: Re-Spec Without Wiping Your Save
Game Design · 7/26/25
"From Dream to Done: 'Echo Bloom' and the Scope Creep Graveyard"
Indie Dev Process · 7/26/25