Tutorials as Onboarding Funnels: UX, Not Just Patch Notes
Playtesting & UX · 7/27/25
Myth: Hype Solves All. Why Timelines Implode for Indies.
Indie Dev Process · 7/27/25
"Rogue's Doom: UX Flows, Not Walls of Text, Save Tutorials"
Playtesting & UX · 7/27/25
"Kickstarter Killed My Game: Early Access & Weak Loops"
Indie Dev Process · 7/27/25
Myth: "Build It & They'll Come" Marketing Hurts Indies.
Marketing & Monetization · 7/27/25
Myth: Monetization is King. Your First Playtesters are Royalty.
Playtesting & UX · 7/27/25
Tutorials: Level Design for Player Retention, Not Just Instruction.
Game Design · 7/27/25
Myth: Marketing Makes Hits. Playtesters Expose Weak Loops.
Playtesting & UX · 7/27/25
Myth: Marketing Makes Games. Tutorials Make Players.
Indie Dev Process · 7/27/25
"Generic Fantasy, Generic Failure: Free Assets and Our Lost Revenue"
Marketing & Monetization · 7/27/25