Myth: Polish Pays. Truth: Fast Prototypes Find the Fun First.
Indie Dev Process · 7/26/25
Indie Game Marketing Survival Guide: Beyond Vanity Metrics
Marketing & Monetization · 7/26/25
Myth: Marketing Fixes All. Truth: Scope Creep Kills First.
Indie Dev Process · 7/26/25
"Build It and They Will Come?" - Why Indie Marketing Tutorials Fail
Marketing & Monetization · 7/26/25
"Project Chimera": How "Starlight Brigade" Became a Roguelike Hit
Indie Dev Process · 7/26/25
"Just One More Thing..." How Feature Bloat Buried "Cosmic Courier"
Indie Dev Process · 7/26/25
"Scope Creep Killed Our Game": Why Debut Timelines Explode
Indie Dev Process · 7/26/25
"Burnout Valley: Why Debut Game Timelines Almost Always Fail"
Indie Dev Process · 7/26/25
Early Access Anti-Pattern: Leaky Buckets and Tiny Indie Games
Indie Dev Process · 7/26/25
"Space Explorers" Kickstarter: Death by a Thousand Features
Indie Dev Process · 7/26/25