Game Design Fundamentals Lesson 1 of 4
The core loop
The 10-second action players repeat — get this right first.
Every good game has a core loop: the short cycle of actions the player repeats over and over. In a platformer it might be "see obstacle → time jump → land → repeat." In a farming game, "plant → wait → harvest → sell → buy more." If the core loop is fun on its own, the game has a foundation. If it is not, no amount of content will save it.
- Write your core loop as a short cycle of verbs (move, shoot, dodge, collect)
- Ask: is this fun to do for the tenth time, not just the first?
- Make sure each step feeds the next (a reward that fuels the next action)
- Only add secondary systems once the core loop is genuinely fun
Quick check
What is a "core loop"?