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Game Design Fundamentals
Turn a fun idea into a real game — loops, mechanics, and scope.
Beginner 4 lessons ~20 min Graded certificate Free
What you'll be able to do
- Identify and design a compelling core gameplay loop
- Tell mechanics apart from the dynamics they create
- Tune difficulty and pacing toward flow
- Scope a project small enough to actually finish
- Prototype the fun before investing in art and audio
Lessons
- 1 The core loop The 10-second action players repeat — get this right first.
- 2 Mechanics vs dynamics The rules you write vs the behavior that emerges from them.
- 3 Difficulty and flow Keep players in the zone between boredom and frustration.
- 4 Scope and prototyping Finish small. Prove the fun before you polish.
- Graded quiz + certificate 6 questions. Pass to earn a shareable certificate.