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Game UI & HUD Pixel Art
Draw hearts, coins, bars and panels that read instantly in the heat of play.
Intermediate 5 lessons ~18 min Graded certificate Free
What you'll be able to do
- Draw UI that reads in a split second without fighting your game art
- Make tiny icons (hearts, coins, keys) that are recognisable at actual size
- Give a flat icon depth with a dark rim and a single highlight
- Build health and resource bars that read at a glance
- Understand nine-slice panels so one frame scales to any size
- Keep a whole HUD cohesive with one palette, one light, one scale
Lessons
- 1 What game UI has to do Read instantly, stay out of the way, and belong to the same world.
- 2 Readable icons An icon is a silhouette first. Draw the heart, then judge it small.
- 3 Giving an icon depth A dark rim and one highlight turn a flat shape into a solid object.
- 4 Bars, meters and panels Health bars read at a glance; nine-slice frames scale to any size.
- 5 A cohesive HUD One palette, one light, one scale — then publish a piece of it.
- Graded quiz + certificate 7 questions. Pass to earn a shareable certificate.