OccaSoftware is now part of Wayline

Massive Material Library

High-quality, realistic Physically Based Rendering (PBR) textures designed specifically for Unity.

Includes

  • Albedo Maps: Base color textures representing the surface color of materials.
  • Normal Maps: Detail-enhancing textures that simulate surface geometry and add depth to objects.
  • Smoothness Maps: Control the smoothness or roughness of materials, affecting how light interacts with surfaces.
  • Metallic Maps: Determine the metallic or non-metallic properties of materials, influencing their reflectivity and sheen.
  • Height Maps: Height-based textures for adding surface relief or displacement effects.
  • Ambient Occlusion Maps: Enhance realism by simulating shadows and shading in crevices and corners.
Compatible engines
Collections