High-quality, realistic Physically Based Rendering (PBR) textures designed specifically for Unity.
Includes
- Albedo Maps: Base color textures representing the surface color of materials.
- Normal Maps: Detail-enhancing textures that simulate surface geometry and add depth to objects.
- Smoothness Maps: Control the smoothness or roughness of materials, affecting how light interacts with surfaces.
- Metallic Maps: Determine the metallic or non-metallic properties of materials, influencing their reflectivity and sheen.
- Height Maps: Height-based textures for adding surface relief or displacement effects.
- Ambient Occlusion Maps: Enhance realism by simulating shadows and shading in crevices and corners.