CRS - Choose Reward System
Published by Anawim Studios
1 release
1 product
3 weeks publishing
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Easily create rewards systems where the player needs to choose an option from a rarity-based rewards pool.
Easy to use:
- It is based in Scriptable Objects and a RewardManager monobehaviour. So you don't need to worry about any details....
Easy to use:
- It is based in Scriptable Objects and a RewardManager monobehaviour. So you don't need to worry about any details....
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0 downloads
Releases
1.1.0
Feb 24, 2025
Generated with AI
No
File size
355.47 KB
Format
unitypackage
About Game Systems
Gameplay systems and scripts are the backbone of a game's interactivity, defining how players engage with the world, characters, and mechanics. From basic movement controls to complex AI behavior, these assets shape the core experience of any game. Scripts are used to code behaviors, triggers, and interactions, while gameplay systems structure the flow of the game, ensuring everything from combat mechanics to inventory management functions seamlessly.
These assets empower developers to build custom features such as character progression, mission systems, and multiplayer interactions. As games grow more sophisticated, so too do the gameplay systems, incorporating advanced logic for dynamic decision-making and adaptive narratives. The availability of pre-built systems and scripts in the marketplace accelerates development, offering everything from simple physics engines to intricate combat and dialogue systems. With these tools, developers can focus more on creativity and less on the tedious details of coding, creating engaging and polished gameplay experiences for players.
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