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Blur UI elements and scene objects.
Accurately add fine blur to UI elements and scene objects using Gaussian Blur. Configure per-pixel blur amounts. Mask blur areas and exclude sections of the screen or game world from blur. Tint blurred areas using panels to create color or faint blurs. Configure blur regions with panels to apply different blur amounts to each area of the screen.
- Blur primary or background UI elements.
- Add blur to scene objects.
- Configure blur panels to vary the blur amount and color across the screen or world.
- Highly accurate per-pixel blurring is best for games with fine, small blur amounts that want high accuracy and smooth blending.