Myth: Tutorials are Documentation. Truth: They're UX.
Playtesting & UX · 7/23/25
"Glow Up Trap: Why Shiny Art Can Kill Your Game Early"
Game Art & Assets · 7/23/25
"Starship Souls' " Sink: 10 Playtesters Expose Core Loop Flaws
Playtesting & UX · 7/23/25
Myth: "Build It & They'll Come." Truth: Marketing is Day One.
Marketing & Monetization · 7/23/25
"Cosmic Run's" Fall: Playtest Blindspots Kill Core Loops
Playtesting & UX · 7/23/25
Myth: More Features = More Fun. Truth: Scope Kills Games
Game Design · 7/23/25
Indie Pivot Roadmap: Revise Your Game, Keep the Dream
Indie Dev Process · 7/23/25
"Skyborn's" Crash: 10 Playtesters To Save Your Core Loop
Playtesting & UX · 7/23/25
Indie Pivot Survival: Reframe, Don't Restart Your Game
Indie Dev Process · 7/23/25
"Planetfall's" Pain: Why Tutorials Need UX, Not Just Steps
Playtesting & UX · 7/23/25