Myth: Early Access Guarantees Sales? Retention is King.
Marketing & Monetization · 7/22/25
Shiny and Shelved: Visual Polish as the Indie Dev Mirage
Indie Dev Process · 7/22/25
Myth: Gameplay First? Constraints are Your Prototype's Best Friend
Game Design · 7/22/25
Myth: Core Loop is King? Your First 10 Playtesters Decide.
Playtesting & UX · 7/22/25
Myth: Free Assets = Free Money? The Monetization Trap
Marketing & Monetization · 7/22/25
Myth: Monetization First? Polish Might Kill Your Game First.
Indie Dev Process · 7/22/25
Tutorials as UX: A Beginner's Roadmap to Onboarding
Playtesting & UX · 7/22/25
Respec Your Game: Re-Spec-ing Without Restarting
Game Design · 7/22/25
Myth: Marketing Fixes All? Your First 10 Playtesters Say Otherwise.
Playtesting & UX · 7/22/25
The Illusion of Progress: Why Visuals Are a Noob Trap
Game Design · 7/22/25