Sprite Animation Lesson 3 of 4
Walk and idle cycles
The two cycles every character needs, and how to loop them.
A cycle is an animation that loops seamlessly — the last frame flows back into the first. The two you will make constantly are the idle (a subtle breathing/bob so a standing character is not a dead statue) and the walk (the legs-and-arms cycle for movement).
A simple 4-frame walk
- Contact — front foot lands, back foot pushes off
- Down/passing — weight is lowest, legs pass each other
- Contact (mirrored) — other foot lands
- Up/passing — body rises to its highest point
Tip Even a 2-pixel vertical bob turns a static idle into a living character. Small motion reads as "alive"; no motion reads as "broken."
Quick check
A looping animation is called a cycle because: