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Pixel Art for Games
Draw clean, game-ready sprites from scratch — no art degree required.
Beginner 6 lessons ~22 min Graded certificate Free
What you'll be able to do
- Pick the right canvas size and understand why pixel art looks the way it does
- Draw clean lines and shapes without jaggies, doubles, or orphan pixels
- Build a small, cohesive color palette using value and hue-shifting
- Shade a sprite with a consistent light source (and know when to dither)
- Export a transparent, crisp sprite your game engine can actually use
Lessons
- 1 What actually makes it "pixel art" Resolution, the grid, and why every pixel is a deliberate choice.
- 2 Clean lines and shapes Beat the jaggies: consistent stair-steps, no doubles, no orphan pixels.
- 3 Color and limited palettes Value first, then hue-shift. Why fewer colors look better.
- 4 Shading and light One light source, avoid banding, and dither on purpose.
- 5 Making a game-ready sprite Silhouette first, readability at actual size, consistent scale.
- 6 Exporting for your engine Transparency, integer scaling, and no antialiasing.
- Graded quiz + certificate 8 questions. Pass to earn a shareable certificate.